I do use real guns as a reference. The thing under the barrel is a flashlight. Now that Half-Life 2 supports bump mapping, you don't have to worry about minute-details because they can be easily added with a bump-map. And what is wrong with the grip? It's very generic in terms of style and...
Here is the Spitfire 7.62mm WIP render for Hostile Freedom. I haven't really posted anything yet, so I will start by posting this image:
I was expermenting with clip placement and I just realized I left it in the wrong spot for this render. So please excuse that minor problem. A new...
Thank's for the help. Unforunately we need to see the concept art you have before we can accept your help. You understand, right? Perhaps whip something up with Photoshop?
You're in the Canadian Army? Oop, sorry dude, we need someone with military experience. :) - What mod? Take a look at the thread in "General Editing" titled "Hostile Freedom". It's the single most visited thread on all this bored.
Games are games fellas. No clones, no rip-offs, no nothing. Today it is virtually impossible to come up with a fun, playable, and most importantly, original idea. The action genre is where it is at today thanks to games like Counter-Strike, Rainbow Six and Soldier of Fortune. Good artists...
Vaults, vaults, vaults; everyone is in a vault. Why not try a different approach to the apocalyptic concept? The whole man-made-vault-vault-saved-man-man-gets-out-and-begins-new-life-with-his-army-of-the-world's-greatest-minds is so cliche. Stray from that and try something new. Perhaps mix...
This is a nice model and resembles a unit in Hostile Freedom. With a bit of tweaking I believe this could become that unit. I'd love to use this Jebus. I have sent you an email.
Hostile Freedom seeks military personnel to help develop a tactical database for our game. This job requires you to work closely with our animators and the designers to help create realistic tactical behaviours for our game characters. You will help the designers create proper hand signals and...