We've learned a lot in our development of Sven Co-op for Half-Life, we're certainly going to improve upon that for Half-Life 2. Even still we're updating the Half-Life 1 version soon with new features and gameplay types which will further focus on Co-operative play.
Yes, they're called particle systems. It's one of the touted features of Half-Life 2. Many Half-Life mods already have particle systems, including Day of Defeat and Counter-Strike.
I'd have to say Deus Ex and Half-Life were on the same level.
Deus Ex had a much better story than Half-Life, and Half-Life had much better everything else.
Apart from the AI, in many respects, Deus Ex's monster AI had a lot of things over Half-Life's. They could jump to locations, sweep...
I'm sorry. I'm just so against people that say games can't be compared "because of this and this."
"This game has 50 levels and this game over here has 25 levels. They can't be compared! The style of gameplay is totally different! blah blah"
I like reading the comparisons people make...
Have you even played the Invisible War demo? Apparently not. Deus Ex: Invisible War is most definitely not anything even close to what the original was. What you gave was a description of the great Deus Ex 1.
If you can't compare Deus Ex: Invisible War with Half-Life 2, you might as well not compare any games, ever.
You CAN compare them. I fail to see how Half-Life 2 is so radically different from DX: Invisible War that they can't be compared. The basics for each game are the same. They're first...
So you're definitely getting a performance increase on your older GF4?
Edit: Why the heck was this moved to off-topic? It should have been moved to Hardware Discussion. :dozey: