According to the FAQ posted @ The Collective / Valve-ERC... Half-Life 2's maximum map size will be 32768 (+/- 16384) units in length.
Half-Life 1's maximum map size is 8192 (+/- 4096) units in length.
Here's an image comparison which should give you an idea of the actual difference.
I'm fairly certain shadows are simulated by taking in account for light sources in the map, that's all. But lighting isn't actually raytraced or the system requirements would be the same as Doom3's.
Right exactly, and Tom's Hardware wasn't there trying to defend nVidia.
Case in point: Please tell me where Tom's Hardware is "biased" in their reviews.
I read other hardware review places on the net out there, but I have to say Toms Hardware Guide is the most unbiased and trust worthy. I don't understand where you're coming from with all these accusations about them being biased for one company or another. Perhaps you should read into their...
If you want to save $100, buy the 128mb version. By the time games start to use a full 256mb of video memory (Not even the next generation games can do that yet.), your card will already be out of date.
The 256mb card has almost no advantage over the 128mb version to warrant the extra $100...
You do not need the ATI Radeon 9800 Pro 256mb card. Do not buy it. You will be a fool if you do so, if you opt for that card over the 128mb version. In conclusive benchmarking, Doom3 has shown to NOT use the extra ram.
It's marketing PR. Bullshit.
Consult this to affirm why the 128mb card...
That demo isn't using the same Havok engine you'll be seeing in Half-Life 2, but it is still pretty neat. It has some bugs, as the above screenshots show, but for the most part you'll never see that happen in the game.
The Karma physics engine on the other hand... the one used widely for...
So, righte0us, please contact either Sven Viking or myself regarding this amazing "co-op knowledge" you possess. You seem to have what it takes to make the best co-op experience ever. :eek: