umm, i don't really know lightwave too well but i'm sure it has similar toos to max. Use "chamfer" on the edges or a tool that turns a 90 into a 45 degree angle. "Cut" tool to make inscicsions wher you ned to define more shape. a "scale" tool with extrude to soften the flow of the blade. I'll...
grey as always these models are awesome. The only question i had regarding the model has already been answered (how the bullets feed from a rear loading magazine) The design of the rear loading gun is awesome. i just have this bad ass mental image of how that would be animated. the models are...
yeah digitalpose sucks. when SideX gets back he'll do some better renders and put them up on our site.
Grey thanks for the link yet again you amaze me. And don't worry i'll give some C&C on your models i've been trolling lately not really posting.
Stone. Thanks for the support...
With SideX on vacation i figured i'd post what i have been working on bear in mind these or still Works in progress and not completed. C&C appreciated
POLY-
AK-102-1600
L96- 1700
L85a1-1200- disregard the from shroud as i'm completely redoing it. any advice would be appreciated.
get webhost that allows remote linking. load pictures to server. use [IMG www insert your pictures url here.com[/IMG] voila. make sure not to delete the images off the srever or the will apear as red X's on the forum
edit-stupid me i closed the tag and it tried to find the image.
not bad for your first gun but, umm i wouldn't sKin it just yet. If i remeber correctly smoothing groups from max will be used in source so all those errors in the mesh will show up ingame. plus that must be like 10,000 poly's. the bullets look about 600 apiece. keep trying though and keep...
just looking at the ref pics you posted on Verc's reference forum and your foregrip is wrong, or at least it is in the render. I'll post th pic so you can see what it is i mean.
btw thanks for posting those reference pics i'm working on the Ak-102 and can't find any decent pics but...
no all the demos have been removed. i think you can buy it for $1500 something like that. It's really not neccesary though for the purpose of modeling for half life2. Look at some rendering tutorials to learn tricks to using the scanline rendering in max. SideX posted a quick explanation of...
i imagine they will probably do something regarding either HL2 or Doom3 since it has ushered a new realm of modeling and editng capabilities unseen before.
Bah, give me old school gangsta rap- NWA, Public Enemy, Ice Cube... those were the days when punk lost it's soul and Gangsta took it's place. Now Gangsta's gone the way of nellyand ilk like him.
In no order
Citizen Kane
Fear and Loathing in Las Vegas
Spaceballs
"M"
Hard Boiled
Worst popular movie of all time:
The Matrix- and all it's ssuedo-philisophical crap it inspired
so your contention is that a deity may exist because you got laid in a blackout?? Well i must say it's a hell of a lot more logial than Kant or St. Augistinges(sp?) argument for the existence of god but like all arguments of this nature for or against god; it's unprovable.
Wow the grammer is...
you know this could end up being one f'ed up sight to see. I love collabarative projects. Take all the weirdos and let them go nuts throw it all together and hucha hucha hucha, lobster.
ignore those who say not follow tutorials in the begining. After doing a few you'll get the hang of what all the tools do then you strike out on your own. I've met very few people who didn't start out at least using tutorials for at least reference.