lol, this was the same thought i had when i saw this post. Personally i won't be upgrading to 6.0 until at least january. (I volunteer with F.I.R.S.T. and get liscensed versions to work with.) Though i don't if AutoDesk is gonna be a sponser this year. That would suck.
yeah you right about teh magazine though from teh ref pics i've been using the indent slopes as i have shown. perhapds i'm modeling an earlier version. or my ref was a variant.
ummm, i thoughts thats what i said. anyway there is no skin on it (sans skin) it's just the model in BF42. and it shows no details and he needs to post renders and wires as was mentioned earlier if he is looking for any real C&C
i'm sorry that name is god-aweful. it's not even a word. One of the first premises of marketing is that unless your product has a dominant market share making up words is a surefire way to NEVER sell a product. Perhaps breaking out a thesaurus might be in order.
*sorry after reading that...
player and vehicle meshes will be Lod'd so no worry's there. wepon models aren't lod'd and valve said 2k for first person and we half to two thirds that for 3rd.
i think the general consensus is that poly counts is an obsolete thought. By that i mean you could have 200k models and not crash the software. however when your talking about a Multiplayer mod you have to consider your target audience. if you are targeting everyone then i think short_fuse...
some thoughts; you may not agree witht hem but please mull them over before responding. many things have been said in other threads far better than wht i am about to say but bear with me.
1. to all the people who rushed out and bought 9800's on gabes advice "Don't believe the hype" in the...
in theory anyhting is possible in source. the real question is would it be worth it, the amount of work that is, to use source or just mod an existing turn based RPG.
it looks good but it's missing some major details. The selector switch on th slide is the most noticible that it's missing. that switch gives it the look of the beretta m9. the hand grip for chambering a round has no definition in you model. perhaps it is due to way too much smoothing. thats...
of course when you get ambushed by 6 marines at 3k polys youre not going to be thinking mand that doesn't look as good as 10k. you'll be screaming WTF! WTF! damnit. how often while playing CS or any game do you really notice how bad the grahics are? usually it's just in screenshots do you...
What we know At this moment
1. We have a general idea of poly count for weapons and chareture models. 2000, and 5000-7000 respectively
2. Weapon models will be both 3rd and 1st person meshes so we must assume that 2000 will be 1st person and 3rd will be lower.
3. Source will utilize...
please don't take this the wrong way; I know your new to this but it could use some more work. It's a good base to start from, though the major problem is you used way too many segments on the cylinders. Cylinders should be 8-10 segments max in low poly modeleing.
Some details that are...
stone's got a point. make it look more rugged/used. instead of a tapered handle thats completely smooth perhaps a more circular knobby handle would fit better.