Also the australian dollar is very bad compared to the US dollar, we also have to pay a conversion rate each month and high bandwidth costs as well (over $100 AU for dsl / month). If the monthly fee was $5 US that would be fine... but $10 is asking that much more
Sounds like a good mod... something different
If Halflife 2 supports seamless map changes you should think about having an awsome sequence where a rocket takes off and goes into space and you can look out the cockpit window and see earth getting smaller in the background :)
stop saying the word fanboy its a lame expression
I think ATI and Nvidia are equally as good as one another, ATI is slightly better at Direct X and NVidia at OpenGL... doesn't make much difference which you choose
Damn 9.95 is a bit much... 4.95 would be fine, but $10 is a little too much for one game. For people living outside the US we also have to pay conversion fees every month :(
I think in halflife 3 or 4 it would be possible to have realistic water.. if I was programming it I would look into implementing dynamic deformable meshes.. but dont think current video cards could do it quickly enough
That would make sense because the SDK would need game data.. ok the only things we need now are the new movies and the benchmark tool... bring them on!
Cool I hope the bechmark is not a windows program with a little graph saying your video card rules / sucks.. and has some 3d stuff (even if non interactive) like 3dmark