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  1. silentbob

    leafvis trouble, need help optimizing

    yes. jesus, its been 1 hour and 40min and still compiling. THe leaks must have been fixed and its drawing the correct leafvis stuff but its taking forever to do. Any ideas? I heard alot abuot hint brushes etc. should i go ahead and use those? All the CSS maps ive decompiled dont have any...
  2. silentbob

    leafvis trouble, need help optimizing

    Well I thought i had a good grasp on how to map but Valve once again has proved me wrong. I had some func_details that were trying to block off the map and after reading the sdk docs i found out that welll... you cant! Time to fix and complie. Thanks for your help again.
  3. silentbob

    leafvis trouble, need help optimizing

    jesus, ive been sitting here for like 3 hours fixing "leaks" its like started at one corner and has accused most all of my entities as leaking WTF
  4. silentbob

    leafvis trouble, need help optimizing

    i didn't want to spread it around but i kinda had to to get this thing fixed. Im trying to get this done by nexet week so i can play test it then ill do more fixing and ill release it to the public. I have one server who will be hosting the map but if you ahve any other suggestions, please feel...
  5. silentbob

    leafvis trouble, need help optimizing

    omg, i thought i had checked for leaks. Well thanks and i hope you didn't waste too much time on me. Ill post back with an updated report. Thanks again.
  6. silentbob

    leafvis trouble, need help optimizing

    Hey everyone. Ive been silently watching these forums fro about a year now learning as i go but i have "completed" my map and have run into some huge problems. It loks fine and dandy untill you look up. The 3D skybox seems to have copied the map above the origonal map. Its really weird. Also...
  7. silentbob

    de_placitum

    from what i can see through the pics its really well made. Ill have to play it later but from what i see, NICE JOB!
  8. silentbob

    Decals

    ahhahhahahhahhahhaha, you wont find any here...
  9. silentbob

    skybox question

    i dont want to be hijacking anyones thread but i ahve a question ON THE SIDE. My skybox somehow created a 3rd map. i turned noclip on and went to my 3D skybox, it was fine, then my normal map.... and off to the distance a bit was a third version of the map. When i sprayed a wall in teh...
  10. silentbob

    skybox question

    small thing to note. When youre done you will have 2 copies of your map. One that the players will run around in and another that is 0.0625 the size that is ONLY what shall lie beyond the normal map in the skybox textures (from normal map). the mini-version of the map will have a sky_camera...
  11. silentbob

    [Release] dm_finaldrive

    omfg, i love you man
  12. silentbob

    CS_Terminal_7 Movie

    nice, yeah its a bit open but it has some nice touches. I counldn't ever figure out how to make those cameras and screens to work in CSS but i see that you used them, really cool. Now im going to add them to my map, ill post in this forum about them once i get to a good stable setting.
  13. silentbob

    New textures for mappers released

    very true, Nice textures. Got some other nice ones in your collection too, thx
  14. silentbob

    clip it, skip it, hint it, what is it?

    k thx, didn't know if players in different areas messed it up or anything, thanks again
  15. silentbob

    cs_estate_jw_b1 :: Remake for CS: Source

    yeah the bushes in teh old map you could maze through them without much detection. and make sure a sound is created when you open teh fron tdoor, VERY IMPORTANT. Do you have the sewer? make the front yard much larger and yes, kill the poles and wires. Rich guys have cables underground or to...
  16. silentbob

    clip it, skip it, hint it, what is it?

    so do skips and hint work with CSS? i see reasons for HL2 but what about multiplayer games?
  17. silentbob

    3d skybox trick

    heres another pics. it was sooo much fun. Admin was just playing around and teleported people places.
  18. silentbob

    broken fire...

    yeah that works, i tied mine with a button through and entity_logic to enable it but im having problme with putting it out on command, it just times out and gives error when i command it to 'extinguish'
  19. silentbob

    Door Frame Textures?

    filter 'off'(short for office) and/or 'door' and/or 'frame' ive used them, there are 2, one with hinges and one without.
  20. silentbob

    One Way, Tinted Glass

    the texture is like NoBullets or something like that... just filter 'tools' and read. as for glass... um filter for 'glass' and pick one or make one ;) or maybe add a 'blickLight' texture in front of a glass texture to make it seem really dark... i dont know, im just talking now...
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