skybox question

shadowrun

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ok the thing i dont get about skyboxes is. how the HELL do you make them. i followed this tutorial.

http://www.modsonline.com/Tutorials-read-246.html

and this one.

http://www.gamedesign.net/node/777

notice in both tutorials they copy and paste the selections of the map and the sky_camera entity. then size is down to 0.625 on all sides. i have done all of these steps. then it doesnt tell me how to actually get the skybox??? now i have a version of my map scaled down to 1/16th of it's original size and a sky_camera entity in the center of it. now how the hell do i get this skybox to appear around it. both of these tutorials look like they skip some step. :(
 
[For accuracy: you're supposed to scale it to 0.0625, one-sixteenth.]

You... make blocks around the scaled-down map? The entire purpose of scaling down the map is to get an idea of how large to make the things in the 3D skybox and how far apart to place them. Everything in the 3D skybox will be scaled up by a factor of 16 and placed around the map with the sky_camera acting as (0, 0, 0).
 
i dont see anything missing, first off make a 2d skybox (the whole lvl you play in is Skybox textue coverd in it.

then , make a skycam thiny. place it in the center of your map, then while holding crtl. take a few marking points and the skycam (walls or something so u know the borders of your map)

then copy and paste away from your map, cover in skybox. del the first skycam in your main part of the map so that only your copyed one is left. also make sure u take it down to 0.0625 size in the skycam..

if all else falls look at the sdk skycam premade map from value
 
so i just use the block tool to make a box around the area then texture the inside and outside with the skybox brush?
 
small thing to note.

When youre done you will have 2 copies of your map. One that the players will run around in and another that is 0.0625 the size that is ONLY what shall lie beyond the normal map in the skybox textures (from normal map). the mini-version of the map will have a sky_camera as a refrence point to your normal map.

So the normal map willl have skybox textures where you will see what is in the mini-version and in the miniversion the skybox textures will show the normal 2d sky pictures.

Hope that didn't confuse you.
 
i didn't know that but now i do. but i still don't get how to get the skybox to appear around my maps. the tutorials told me to size down my map and the sky_camera entity to 0.0625 and then it just skips to having a skybox around it. i don't get how the skybox magically appears around the map after i sized it down.
 
It goes something like this

1: Make your map, and including some of the area that you want to be as part of your skybox. So like a building and the ground and such or all of it wouldn't hurt I guess
2: Put a sky_camera entity at 0,0,0
3: Select all the brushes you want as refrence and part of your skybox, including your sky_camera
4: Scale 0.0625
5: Move it off to another area and edit your skybox
6: When done seal it up with toolsskybox
7: Seal up the other part that your play in, use skybox like you normally would here.
8: Do your stuff with the light_environment

Hopefully that made it simple enough to go through quickly because you read the other tutorials
 
i dont want to be hijacking anyones thread but i ahve a question ON THE SIDE.

My skybox somehow created a 3rd map. i turned noclip on and went to my 3D skybox, it was fine, then my normal map.... and off to the distance a bit was a third version of the map. When i sprayed a wall in teh normal map it showed in teh 3rd as well. Im confused... anyone got any thoughts? We should have only ONE sky_camera right?
 
I think you still got your sky_camera in your normal map
 
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