I've played the demo and the reason Crysis pwns so much is not just due to the graphics, but the innovative and balanced gameplay they created.
Without having to load different levels and restricting the player to certain solutions, the player is free to take on each obstacle in their own...
Where exactly does your life go so wrong that you could do something like that? Thats gotta be due to some sort of mental disorder that doesn't allow you to feel remorse.
lol I found it on 4chan. they were literally baiting like 20 pedos from some teenchat website. All they had to do was say they were 13 and they got a dozen chat requests.
Once they got their phone number, they immediately would say something like "This IP address has been logged according...
She would have killed you much sooner, but the morality core installed in her kept her from doing it directly. Throughout the game, she was in a constant battle with herself to say/do evil things (hence, the audio cut-outs in mid sentence).
I can quickly imagine the portal-gun-teammate running for his life (through a portal) and leaving his gun-welding-teammate behind.
Plus, with a few hours of practice, ANY map can be perfected using a portal gun. They would be portaling so fast you couldn't touch them.
I could kill a man with a spoon. (feel free to quote that)
But my professional skills with utensils shouldn't lead to spoons being banned.
Guns, on the other hand, are specifically designed for one thing, which is doing harm to living beings. Yes, they may say "for protection" or "self...
Why is it that the graphics and lighting look almost realistic in the trailer but in the game they don't look as real (although still very impressive)?
I played on hard and found them very difficult to beat. Just one presented a big challenge. And it was just plain impossible if I didn't have some sort of explosive weapon or something heavy enough to throw at them. Even with a big ass tree trunk it took at least 2-3 throws to kill one.
OK so its probably apparent to most but I felt like discussing my conclusion of this aspect of the story:
GLaDOS basically went evil after becoming self-aware, so someone (before or after killing everyone with a neurotoxin, I don't know) installed a morality core (the purple eyeball) to stop...