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  1. Mr Neutron

    Can you kill EVERY Combine?

    Yeah, but you kill those very same soldiers later :laugh:
  2. Mr Neutron

    Halflife 2 makes me SICK!!

    I recommend putting the mouse filter on and using a lower mouse sensitivity. I've noticed that HL2, compared to other FPS's, has a jittery touch with the mouse. In other games, like Call of Duty, I can have a very high mouse sensitivity, but the screen won't jitter when I rest my hand on the...
  3. Mr Neutron

    Negative weight physboxes?

    here's another possibility: make a trigger_vphysics_motion around the balloon (make sure to parent it to the balloon too; you'll also want to filter for just the balloon, just in case another object comes into contact with the trigger). I don't know if you could set a non-zero value for the...
  4. Mr Neutron

    how far am i into halflife 2?

    nova prospekt
  5. Mr Neutron

    Where Can I Get Building Blocks Final?

    'building blocks final' These words don't make sense.
  6. Mr Neutron

    Entity Guide and Source Documentation Project

    more Here's env_physexplosion, env_physimpact, and phys_ballsocket:
  7. Mr Neutron

    Need help for completed map.. almost lol

    I've gotten errors like this from some func_physbox brushes which, so I think your problem is still bad brushes, but not necessarily world brushes. Bad brushes arise from rotating or flipping brushes and editing the vertices. So always do a fast vis when messing with your brushes this way.
  8. Mr Neutron

    XSI-Watch Out

    Modeling in Hammer is very simple--but very frustrating *slaps your hand as you reach for the carve tool*. Modeling in XSI, once you hide all the animation and other advanced stuff, requires learning more, but is near painless. On the other hand, applying textures and exporting your models...
  9. Mr Neutron

    attn mappers/clients. clients aren't hearing all the ambience present in maps! fix->

    excellent work; hopefully Valve will automate a fix for this so I don't have to include it in my Entity Guide :D I noticed those files when I went trawling through the .GCF's. When you distribute the map, where do the .cache files go on the users system?
  10. Mr Neutron

    +showbudget and swap buffers. argh!

    don't know if this material hack will disquadlify your map from the contest; it's not really a new texture, but...?
  11. Mr Neutron

    Error: Leaf (portal 5131) with too many portals...what do I do

    http://mapcore.net/forums/viewtopic.php?t=1163&postdays=0&postorder=asc&start=15 scroll down to the post with pictures. You may not be using models in the way that example is, but if you have anything of complexity, make that a func_detail UNLESS it seals an area or your whole level. It's...
  12. Mr Neutron

    Error: Leaf (portal 5131) with too many portals...what do I do

    if you're generating a very complex vis, you may not have made enough of your brushes func_detail
  13. Mr Neutron

    it there a .bsp decompiler out there

    yeah, just redo it. You should find it's not so painful to recreate a hl1 map. You'd have to rethink the texturing and props anyway.
  14. Mr Neutron

    TUTORIALS Needed!

    I don't see the "make it" button. Do I need to format my harddrive?
  15. Mr Neutron

    Quake code in Half-Life 2? by John Carmack

    Are you sure about this? Bisecting an open area with an area portal gets you no where. Oh, do you mean the little connecting hall? LOL, except I didn't have any performance problems: I think ~300-500fps is enough, thank you.
  16. Mr Neutron

    TUTORIALS Needed!

    Yes, but 90% of the stuff to learn really doesn't have to do with Hammer itself but with the .vmf files Hammer produces. It's all those 200-odd poorly-documented entities that seem like a Hurculean task to learn when you first start. One's understanding of Hammer comes as you work with it, but...
  17. Mr Neutron

    Quake code in Half-Life 2? by John Carmack

    Here's a demonstration of a very large map; certainly it's BF-sized. Now, how well Source renders such a map with actual stuff in it, I dont' know, but it can at least do the absolute area. It seems the main error you get when doing a map like this is a 'material extent' error. This can be...
  18. Mr Neutron

    TUTORIALS Needed!

    I'm working on it. Just give me 4 months. Seriously, no one has ever fully documented mapping for a game. It's always been done in bits and pieces. Source is the first engine to come out half-decently documented, which has encouraged me to actually get serious about this one. I hope to...
  19. Mr Neutron

    Map Compile Time

    you need to learn a few tools: cordon: use this to compile your map in blocks visgroups: each entity can belong to any combination of visgroups (or none at all); when unchecked, you won't see them in the editor windows AND they won't be included in the build (so always make sure everything...
  20. Mr Neutron

    Quake code in Half-Life 2? by John Carmack

    what apos said. I don't know what you're on about. The 1/16th scale skyboxes are just a cheap way of displaying non-interactive areas (like the flats seen around the canal); the frequent map changes there had more to do with memory usage (people with <512mb) than it had to do with a fundamental...
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