poseyjmac
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- Sep 13, 2003
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certain part of my map there is way too much swap buffer usage. it doesn't really phase my main machine with the x800xt, but on the machine im testing my map on has a geforce 3 and this area just kills the framerate. but only because of the swap buffers. world rendering and props are very low on the bar graph.
anyone know what things might cause swap buffers to go high? other parts of my map are much more detailed, yet there isn't as much swap buffer usage, so the geforce3 machine gets good framerate.
anyone know what things might cause swap buffers to go high? other parts of my map are much more detailed, yet there isn't as much swap buffer usage, so the geforce3 machine gets good framerate.