I've been wanting to do this sort of thread for a while. I've actually probably tried a few times. However, this is going to be a very intense thread with lots and lots of content.
Make sure your broadband is placed on a cooling device, for this will get crazy.
In this thread, I will be...
Orion Closed Beta testing via FilePlanet has just begun yesterday! We have been playing endless amounts of Orion and have recently created a to-do list based on feedback, bugs, and other things in order to prepare for Friday (The Public Beta release event!).
**Also, before I continue, I want...
Orion just went LIVE on FilePlanet!
Go and download the Closed Beta right now!!
<h2>Download the 'Orion FilePlanet Closed Beta 1':</h2>
Keep in mind:
PROBLEM #1:
We want to make everyone aware that the VGUI Objectives are not appearing in the FilePlanet beta. These WILL be addressed by...
We are sad to announce a slight delay in the Closed Beta event with FilePlanet. Due to some extremely inconvenient circumstances that arose in the last two days involving the flags and grenades (currently being fixed right now), we have to announce a three (3) day delay of the Orion Closed...
ORION - RELEASE DATE ANNOUNCED / FILEPLANET CLOSED BETA
We are proud to be making this announcement. We have finalized the public beta and are working on the last few changes and making great progress. We are extremely excited to get this out to you guys and cannot wait to start...
DOWNLOAD:
http://mt.westh.linuxwarz.com/Orion_2009_GameplayTrailer.wmv
STREAM:
http://www.moddb.com/mods/orion1/videos
NOVEMBER 2009 UPDATE:
Hey guys!
We're doing some continious test. We know you were expecting a beta about a week ago, but if you haven't already read our ModDB post, our...
Press Release - May 21, 2007
ORION is a brand new game being built around VALVe?s Source engine. It originally surfaced over seven years ago, originally being developed under the IP name of ?Incoming?. Development originally started on the Half-Life 1 engine and later continued...
We are looking for a programmer to work along side our lead programmer and complete some tasks together and tie the final knots as we are close to a first public release.
Contact me VIA:
AIM: praz1187
MSN: [email protected]
ICQ: 54157633
EMAIL: [email protected]
We recently ported Incoming Source ( http://www.incoming-source.net ) over from the HL2MP SDK to the Source SDK with little to no problems except for a small few.
The muzzle flashes on the guns (v_models) no longer appear.
The only reason I can possibly think of is that we need to place the...
Birth of a New Life
http://www.incoming-source.net/
We will make this quick and beautiful,
yeah?
Our clouds got a bit of that ?artistic electricity? rather recently.
To the point then.
To say that we changed a few aspects would be quite an understatement.
To start off with this...
http://www.incoming-source.net
Hello there good folk.
We're poking our head out for a little bit to give you a glimpse of what has been going on behind closed doors and to let you in our world for a brief however-long-it-takes-you-to-look-at-them amount of time.
We're still testing...
http://www.incoming-source.net
Hello to everyone once again.
As usual we are back with another news article.
Today I am making a 'shout-out' and asking if anyone can help the Incoming Source development team with providing a dedicated server(s) to allow us to test our much-updated...
Its a custom-created song by our audio developer from Australia... his voice as well, obviously modified.
Next test is planned for this coming saturday... if all goes well and real-life doesnt shit on me, It should be ready shortly after that as we are currently squashing some 'entertaining'...
This is just a 'combat' trailer.. random gun-play segments peiced together. No real footage here that would truely explain the game mode, although their are scents of it in the video such as the early part where the keypad on the wall changes and displays 'hacked'. You can expect a video to...
http://www.incoming-source.net
Yesterday was a great day. October 14th was the first 'major' playtest of Incoming Source over a network game.
It went great, we had around 8 players the entire time and got some great feedback and media (including both images and a video trailer).
Thanks...