http://www.incoming-source.net
Yesterday was a great day. October 14th was the first 'major' playtest of Incoming Source over a network game.
It went great, we had around 8 players the entire time and got some great feedback and media (including both images and a video trailer).
Thanks to Dimension Studios as well as one of our developers, Plumpman for hosting servers during the testing process.
I feel some sort of self-accomplishment as I hit what I aimed for, which to me, personally, is one of the harder aspects of game development.. and that is nailing the 'fun factor'. Playing with that many people in our developers beta was really fun. My goal was for that as well as having the 'feeling' of needing to come back and play more, and it was alot of fun to say the least.
Now, of course there were some bugs, but thats expected through the testing phases. Some good ones were issues with the TAB key (player lists) making your view models go invisible and forcing you to switch to grenades and back to view it.
Another 'great' bug was that no matter which team won the round (by destryoing the other teams generator), 'The Carriers Win" no matter what.
Rest assured, all will be fixed.
Testing took place on Jenn0_bing's map, vt_catchment. This map is not-vehicle based so no vehicles were tested in this phase. That is planned for the next test which will take place on thecraftsman's vt_bare.
Features that were tested include:
The ViTAL Game Mode / The weapons (both teams) / Radio commands / Iron Sights / Weapon Damage / Recoil / Melee Attacks / and a variety of other things.
And a small note. On the one day we have a big test planned, my graphics card in my laptop that I use decides to go buggers and make the spec maps appear weird, having a large purple mass of color go over the specular map areas. so in image 01.. the grates had that, so I desaturated them in order to not take away from the overall image composition, just because my laptop decided to love the weiner during the tests.
I'm pleased to present some media that the people have been craving, so heres that:
5 minute Gameplay 'Combat' Trailer
(49.4mb)
Images:
Until next time.
^^iSource Development Team.
http://www.incoming-source.net
Yesterday was a great day. October 14th was the first 'major' playtest of Incoming Source over a network game.
It went great, we had around 8 players the entire time and got some great feedback and media (including both images and a video trailer).
Thanks to Dimension Studios as well as one of our developers, Plumpman for hosting servers during the testing process.
I feel some sort of self-accomplishment as I hit what I aimed for, which to me, personally, is one of the harder aspects of game development.. and that is nailing the 'fun factor'. Playing with that many people in our developers beta was really fun. My goal was for that as well as having the 'feeling' of needing to come back and play more, and it was alot of fun to say the least.
Now, of course there were some bugs, but thats expected through the testing phases. Some good ones were issues with the TAB key (player lists) making your view models go invisible and forcing you to switch to grenades and back to view it.
Another 'great' bug was that no matter which team won the round (by destryoing the other teams generator), 'The Carriers Win" no matter what.
Rest assured, all will be fixed.
Testing took place on Jenn0_bing's map, vt_catchment. This map is not-vehicle based so no vehicles were tested in this phase. That is planned for the next test which will take place on thecraftsman's vt_bare.
Features that were tested include:
The ViTAL Game Mode / The weapons (both teams) / Radio commands / Iron Sights / Weapon Damage / Recoil / Melee Attacks / and a variety of other things.
And a small note. On the one day we have a big test planned, my graphics card in my laptop that I use decides to go buggers and make the spec maps appear weird, having a large purple mass of color go over the specular map areas. so in image 01.. the grates had that, so I desaturated them in order to not take away from the overall image composition, just because my laptop decided to love the weiner during the tests.
I'm pleased to present some media that the people have been craving, so heres that:
5 minute Gameplay 'Combat' Trailer
(49.4mb)
Images:
Until next time.
^^iSource Development Team.
http://www.incoming-source.net