I was just about to post for the same thing. It was fine last time I was editing and today I woke up and it was going haywire. Sometimes I have no line whatsoever and sometimes it goes completely mad with flashing colours and stuff. I've tried setting the windows, refreshing sdk content and...
I had my mod working perfectly but had to transfer it to a new computer. I keep getting this message:
Attempted to create unknown entity type my_entity_type
for each of my custom entities.
I changed the build path in Visual Studio. I can't recall what other paths I need to change. I moved...
I opened a map someone else made and wanted to know what the name of the texture that they used for their walls. My only idea was to double-click on the wall but that just brought up a window with "Solid with six faces" and "VisGroup" and no texture name. I couldn't find the answer on the wiki...
Check out scripted sequences:
http://www.fpsbanana.com/tuts/8158
These should make the job really easy. Just have the NPC move from one scripted sequence to the next e.g. the output of one is the input of the next.
I just want to be able to do something along the lines of:
openFile( PATH_TO_FILE, "/test/test.file" );
It's figuring out how to get PATH_TO_FILE that's stopping me. What's the call for this?
Thanks :)
Damn. I thought that if I just created a new mod, it would give me the latest version of the engine e.g. the L4D version. But I heard the SDK was released? When can we start making mods for L4D? Ever?
Thanks for the reply :) Sorry, I misphrased my question. I'm trying to create a mod that uses my own code but contains the props from L4D. For example, a mod where all zombies can fly or something. I've made a simple map using the authoring tools as you mentioned, but this map is saved to the...
I just made a new mod and there doesn't seem to be any of the L4D props available when I open the mod with hammer. I don't care about the zombies, I just want the props.
A separate question, where is the L4D code in my newly made project? I can see all of the old HL2 stuff but no mention of...
Right you are. Thanks. I'll get cracking on the models I need.
For anyone who finds this thread, here's a link with more detail:
http://forums.steampowered.com/forums/showthread.php?t=765200
You'll know what I mean from the screenshot:
http://img8.imageshack.us/img8/9633/invisbleprop.png
It's like it knows it's there but it can't render it. All non-L4D props show up fine. When I try to compile the map with any L4D props on it, it gives an error. Any ideas?
I know this unlocks chapters:
sv_unlockedchapters 99
but is there a way to skip subchapter within a chapter so I don't have to play through the whole chapter to get to the part I want?
All replies appreciated.
I want to completely disable all AI in my Half-Life 2 mod. My intention is to bypass their normal behaviour so I can make them use neural nets instead of their current method. I haven't been able to find the code that triggers AI. I assume it's somewhere in the main loop but oddly, I can't find...