Flamethrower would make no sense whatever. Flamethrowers are ridiculously unbalancing for any game with close combat unless there's an extremely limited amount of fuel or the flamethrower isn't a weapon that you can carry with you, like stationary weapons or weapons that cannot be carried...
Some of those, if you listen to them, actually were quite long. The Hard Light song, for example, comes out at about 2:45. I believe it, since I was always hearing something else when I was on one of them.
And it looks like the Faith Plates had a similar length, just in case someone made a...
That's not always feasible. A parent working full-time and caring for his child would find it very difficult to fit in the full playthrough for (e.g.) the original Half Life before having his daughter play the same thing all over again.
On the other hand, Portal 2 is short enough that a busy...
Fair enough. Now that I think about it, I have a better point. It occurs quite early in the game, and makes fun of people in a way that's unmitigated and cuts to the core of who we are, and especially who we are in games that require a little more cerebral activity.
The continual belittling...
All your other friends couldn't come either, because you don't have any other friends. Because of how unlikeable you are. It says so here in your personnel file: Unlikeable. Liked by no one. A bitter, unlikeable loner whose passing shall not be mourned. 'Shall not be mourned.' That's exactly...
Now that you mention it, her commentary reminds me of Ann Robinson's from the George Pal film of The War of the Worlds. Both of them struck me the same way.
I have to say I missed the commentary bits with her in them. I wish that there had been a few commentary nodes with at least one of the voice actors like in Portal 1.
While I wouldn't mind seeing, say, an extended cameo by Dr. Mossman in Portal, or someone from Aperture in Half Life, incorporating all of the baggage from Portal into Half Life and Half Life into Portal does not seem like a good idea to me.
Perhaps the best way to do that would be to have a...
We know that Aperture is wasteful and inefficient. It would not surprise me to find out that Cave insisted on having a computer based on decits instead of bits, and this is the result.
There are a number of things critically wrong with that theory, but let's start with the fact the list is not in alphabetical order, or in fact any order I can tell.
Except, of course, that Wheatley did not actually watch you destroy it, nor has any idea how do destroy it, let alone rebuild it. So I'll go with, ``found a canister somewhere.'' Could also explain why he started that immediately: couldn't regulate its release.
I did notice that no one in the Half Life 2 games seems to need to eat anymore, but I suspect that if you follow them around for long enough, they might actually eat food, and unless the Combine likes to ship all its food from another planet, that would mean wheat fields in a Combine controlled...
The developer commentary mentions some cut dialogue in a couple of places, including the point where Wheatley speaks in a bad American accent (which was supposed to go on for a lot longer). Has this (or any other cut dialogue) ever been released?
I mentioned that mainly because every time there's a British accent in a role, someone from the States claims that it's one of two accents: English (by which they mean Received) or Cockney, and I was hoping to head off those replies.
I'm still trying to place the accent. It doesn't sound Cockney (it could be Cockney with some sort of speech impediment), but it doesn't sound like any of the other major accents that I'm familiar with like Yorkshire or Cornwall.
It most reminds me of that guy from the car wax infomercial who...