A
Abdar
Guest
First post here (yay!)
Anyways, I work for a medical school up in Canada..eh. and I'm looking at the HL2 engine to be the backbone for some 'Serious Games' I've been tasked to start thinking about.
We are looking at ways to present medical scenerios, virtual classrooms and whatever else we can come up with.
So, I've played through some of the game to get the jist of the physics, and messed around with the Source SDK and made a simple multiplayer mod.
While I've been 'noob' modding, readind etc I've come up with a couple questions I'm hoping someone here can help me out with..
1) How do I create a dedicated server and/or get the files to do so? I'm aware of using the PC your playing the game with to create a server, but if I have a computer I want simply for the server, what do I do differently?
I think I've seen a couple out there but they seem to be tied to specific mods and such.
2) I assume that with a dedicated server I would need a unique copy of HL2 for that server no?
3) Whats the difference with the source SDK and Gary's Mod? From what I gather Gary's Mod looks like it's an easier interface to use and build with although I could very well be wrong.
4) How does a distributed team share a mod? These things seem to be pretty large so I'm just curious. I figured I would create a file server on the dedicated HL2 server but I was curious for input.
5) Doesn't HL2 have VoIP? I thought I seen it in the options but have yet to test it. Reason why I ask is I seen a TS vs Vent thread on here and even though I've used both I figured an embedded VoIP solution would be better (unless of course, the quality is no good.. hence the question).
6) What ports does a player engaged in a multiplyer session need open?
7) If anyone has an contacts that have used HL2 for the more 'Serious Gaming' (which we all know is a term that needs to be renamed.. all gaming is serious ) and may be able to give me some insite, let me know!
Thanks in advance, :thumbs:
NB: If you can only or only have time to answer 1, 2 or whatever questions that's great!
Anyways, I work for a medical school up in Canada..eh. and I'm looking at the HL2 engine to be the backbone for some 'Serious Games' I've been tasked to start thinking about.
We are looking at ways to present medical scenerios, virtual classrooms and whatever else we can come up with.
So, I've played through some of the game to get the jist of the physics, and messed around with the Source SDK and made a simple multiplayer mod.
While I've been 'noob' modding, readind etc I've come up with a couple questions I'm hoping someone here can help me out with..
1) How do I create a dedicated server and/or get the files to do so? I'm aware of using the PC your playing the game with to create a server, but if I have a computer I want simply for the server, what do I do differently?
I think I've seen a couple out there but they seem to be tied to specific mods and such.
2) I assume that with a dedicated server I would need a unique copy of HL2 for that server no?
3) Whats the difference with the source SDK and Gary's Mod? From what I gather Gary's Mod looks like it's an easier interface to use and build with although I could very well be wrong.
4) How does a distributed team share a mod? These things seem to be pretty large so I'm just curious. I figured I would create a file server on the dedicated HL2 server but I was curious for input.
5) Doesn't HL2 have VoIP? I thought I seen it in the options but have yet to test it. Reason why I ask is I seen a TS vs Vent thread on here and even though I've used both I figured an embedded VoIP solution would be better (unless of course, the quality is no good.. hence the question).
6) What ports does a player engaged in a multiplyer session need open?
7) If anyone has an contacts that have used HL2 for the more 'Serious Gaming' (which we all know is a term that needs to be renamed.. all gaming is serious ) and may be able to give me some insite, let me know!
Thanks in advance, :thumbs:
NB: If you can only or only have time to answer 1, 2 or whatever questions that's great!