13 New Battlefield 2 Screenshots

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13 New Screenshots
12:37 PM | Feb 15 2005 | Stadler | 9 Comments
The Electronic Arts Spain website has given us a treat with 13 new exclusive Battlefield 2 screenshots. For once we have got high res screenshots which really show the detail of the engine that has been developed.

I hope you are amazed by these as much as we are! Head on over to see more of these exclusive screenshots


http://www.totalbf2.com

I cant wait for this game
 
Sweet...I guess...
The screenshot navigation is shit.
Should have a next button. >.>
 
i liked the last batch better, i prefer the stuff showing the infantry, vehicles are all fine and everything, but Infantry, that's where it's at, baby, HOOAH!
 
Question sent in by: MaSaKaRi
It's been mentioned that a player can select different looks for his character, as well as weapons. What does this mean exactly? Will we have a kit system like Battlefield Vietnam, but expanded? Or will a player class be able to fully outfit himself from a list of weapons and clothes (like, choosing from 5 pistols, 6 machine guns, etc, a real list of items)?

Scott Evans: Players will go up in rank from Private through the various military officer ranks. As players do so they will unlock new weapons and equipment which they can outfit their soldier with. Better players will naturally progress more quickly. However, we are changing the scoring system to reward those previously thankless people who role played within their kit. Rewarding engineers who repair vehicles and medics who heal teammates fosters a greater sense of teamwork.

Question sent in by: Flakpanzer
What game engine will Battlefield 2 use and will it allow for ragdoll physics and per pixel damage?

Scott Evans: The Battlefield 2 engine is original technology built by the team in Stockholm, Sweden. The game engine has a robust character ragdoll system. This was important for us because pasting your enemy with a tank shot and watching him fly through the air and bounce around is always good for a laugh. :)

Question sent in by: Mike Martin
Could you explain how the new missile targeting system works on jets and helicopters and does it have something to do with laser targeting?

Scott Evans: Battlefield 2 has both heat seeking missiles and laser designation devices. The Special Forces kit gets the laser designator in Battlefield 2, which allows this soldier to "paint" an enemy target with a laser beam. Once this is done, a pilot can fire laser guided missiles into the target. It's very much a teamwork activity. Many vehicles in Battlefield 2 fire heat seeking missiles which are basically fire and forget – they home in on a heat source. Pilots can defeat these missiles by dropping flares, which create a heat signature that can spoof missiles into missing... until they run out of flares. :)

Question sent in by Mike Charlie
What sort of map/mod/user tools will be shipping with Battlefield 2?

Scott Evans: We plan on shipping the same editor that DICE is using to build the game. It's called the "BF2 Editor". It contains a map editor, animation editor, object editor, and more...

Question sent in by: Unknown
Will the 3D map from Battlefield Vietnam be back in Battlefield 2? Personally I think it's one of the greatest features. If so, how are you planning on improving it? If not, what will replace it, something even better?

Scott Evans: To be honest, we aren't sure yet. We'd like to get some feedback at BFHQ on whether people liked this feature or not.

Question sent in by: short0murray0rush7
Do you plan on releasing a demo? If so, single or multiplayer and when can we expect to see one?

Scott Evans: We plan on releasing a multiplayer demo but the release date is unknown at this point.

Question sent in by: Gareth Williams
How will the 3 teams work, U.S., China and the Middle East. Will they play at the same time or will it be say U.S. vs. China on one map and U.S Vs the Middle East on another?


Great news, including RAGDOLL PHYSICS FINALLY IN A BF GAME!!!
 
Im really not that excited about this game. Seems like another war game :/
 
The thing I hate about ALL the BF games is the controls, or atleast the feel of the controls.

No, im not talking about the number of buttons - im quite at home with halflife's minimal controls as much as I am with games like SWAT and their pointless number of buttons - im talking about the FEEL.

Does no one else think that the one game that got mouse input perfect on a game is Half Life and Half Life2 and its mods? Its so chunky and studry but clean and high precision. Every other game mouse look feels like you using a week stick, it lags behind, doesnt respond fast enough, isn't accurate.

Alot of other games also have a crapy world feel to them, like you can run through walls if you push hard enough. Operation flashpoint had that problem. If you ran against a house wall it felt like you would pop right through it, some times you did! I always tried to stay out of houses because the game became jittery and shit. Soldner, imo, also felt like this.

Half life again, never has that problem.

BF is one of those games that has those problems, and then some. The whole HCI of the game is lacking. I mean, they released a patch that put a cross over your crosshair so you could tell when someone you shot at got hit! Come on, if it was a well made game then you wouldn't need that! Shooting people in that game is such an unforfilling action, hardly anyone uses anything that isnt highly explosive or full auto with a thousand round mag because you just can't hit jack with anything else.

Don't get me wrong, I bought the original, I was roped in by the prospect of gigantic battles and dynamic gameplay, but what I got was tank wars and lag.

They've got alot of improving to do before they get my attention and many like me.
 
AH_Viper said:
The thing I hate about ALL the BF games is the controls, or atleast the feel of the controls.

No, im not talking about the number of buttons - im quite at home with halflife's minimal controls as much as I am with games like SWAT and their pointless number of buttons - im talking about the FEEL.

Does no one else think that the one game that got mouse input perfect on a game is Half Life and Half Life2 and its mods? Its so chunky and studry but clean and high precision. Every other game mouse look feels like you using a week stick, it lags behind, doesnt respond fast enough, isn't accurate.

Alot of other games also have a crapy world feel to them, like you can run through walls if you push hard enough. Operation flashpoint had that problem. If you ran against a house wall it felt like you would pop right through it, some times you did! I always tried to stay out of houses because the game became jittery and shit. Soldner, imo, also felt like this.

Half life again, never has that problem.

BF is one of those games that has those problems, and then some. The whole HCI of the game is lacking. I mean, they released a patch that put a cross over your crosshair so you could tell when someone you shot at got hit! Come on, if it was a well made game then you wouldn't need that! Shooting people in that game is such an unforfilling action, hardly anyone uses anything that isnt highly explosive or full auto with a thousand round mag because you just can't hit jack with anything else.

Don't get me wrong, I bought the original, I was roped in by the prospect of gigantic battles and dynamic gameplay, but what I got was tank wars and lag.

They've got alot of improving to do before they get my attention and many like me.

You think about this waaaaaay too much.
I rarely ever think about the technical aspects of a game that I bought, and enjoy immensely...Unless of course it runs like crap.
 
What Viper basically says that the infantry feel of BF1942/BFV and many other games is shit, nothing compared to how DoD feels, or any other HL (based) game. Playing infantry in BF1942 simply never felt right.
 
xlucidx said:
You think about this waaaaaay too much.
I personaly don't think about it alot, it just pisses me off when I'm such a perfectionest with anything I create myself.


PvtRyan said:
What Viper basically says that the infantry feel of BF1942/BFV and many other games is shit
Yeah! :)

Like I said though, loads of potential, just hope it delivers!
 
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