1944 D-Day : Head, Hands and a Garand

ninjaBob

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http://www.1944d-day.com


I posted these over on Moddb and HL Fallout, and thought I would also post them here.

Hands 1
Hands 2

Head and Hands
Head

The Haircut on the unit is based on our research of official military haricuts during 1944. There will be other variations.


Some close up of the hands:

Please note these are development shots, there are no fancy lighting arrangements, there are no specular maps, and the normal maps were still in development when these shots were taken.

We have also fixed the pointy finger problem. Although it doesnt appear at all ingame, we fixed it in the latest version just so people cant complain about them.

Here are the renders of the hands:

HandWIP01.jpg

HandWIP02.jpg

HandWIP03.jpg

1z3oyae.jpg

1z3oz2u.jpg



The Tan level is perfectly fine for the units, obviously this is only one skin variation we have alot more that we will cover but all round this is close to what we need. It would be considered the farmers Tan

Also for the record the above images do not include spec map, and without a spec map you will end up with a plastic looking effect. SO if you believe the hands are waxy, or plastic looking this is purely due to Max and the way it does its renders, ingame they look real.

No you cannot leave finger prints, just before someone asks....


And of course the Garand:

M1Garand_progress07.jpg

M1Garand_progress08.jpg

M1Garand_progress09.jpg


And a Thompson for good measure

screen5.jpg

screen6.jpg

screen7.jpg

screen8.jpg

http://www.1944d-day.com/pr/May2006/screen9.jpg[/mg]


Please bear in mind, the Thompson is not 100% yet, we have some smaller details we still want to capture, and they are also not renders but rather viewport grabs. Hence the ugly blue background.

Alot more to come soon:

if anyone is interested in joining us, we are currently looking for texture artists, we have alot of models, and unwrapped models that we want to get through. We off course are happy to consider modellers and mappers:

[email][email protected][/email]

Anyway enjoy and more to be posted soon.
 
Took some time, but we are happy with the results, we had to stick with a strict tri budget so as drag performance down, but all is good. Fingers appear a tad blocky, but ingame they look smooth and crisp, lighting really adds to it.
 
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