IchI
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- Aug 1, 2003
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I have been playing modifications for games for quiet a long time and in my opinion they are normally always flaws which put me off them. First of all it’s normally got something to do with the visual aspect of the game. People just always seem to miss little things that make the game feel incomplete or just plain weird. Back when I was in the Neoshock Online team I did a small investigation to show the rest of the team what we would be aiming for with 1st person weapons. Some of them realised things they have never before noticed and with some simple principles a game can look that little more complete. The subject in matter is the position of your weapons when inside a 1st person perspective view. If you stick to some simple rules you can seriously improve the playability of your modification. First of all I am going to show you a picture from Counter-Strike. No matter how much you say Counter-Strike sucks and you hate it this does not matter. It is a fact that one of the reasons why people like to play Counter-Strike is because it feels nice. When you shot at someone you actually feel like you’re doing something. This also has aspects of kick in it. But something as simple as having a set rule for your weapon positions makes the game that much more successful. Here is a picture of the mp5 from Counter-Strike:
http://members.lycos.co.uk/st4tic/Weapon_Position_CSMP5.jpg
As you can see I have draw red lines on this picture to show you what I mean. As you can see they all point to the middle. The barrel of the weapon goes from the front all the way to the back corner. Your whole weapon is pointing in the direction of your bullets and you get more of a sense of... Its quite hard to explain. But to me, it does feel right. Here are some other images of other types of weapons:
http://members.lycos.co.uk/st4tic/Weapon_Position_CSAWP.jpg
http://members.lycos.co.uk/st4tic/Weapon_Position_CSDesertEagle.jpg
Both these weapons follow the same principles; notice how the AWP does not follow along the scope to the bottom corner. All of them use the barrel of the weapon as a point to point system.
Now I will move onto other types of weapons like grenades hand held melee weapons. Even though these are not the same structure as hand held sub machine guns, pistols or rifles they still follow the same principles. Look closely at both the hands on the knife and also the hands on the grenades:
http://members.lycos.co.uk/st4tic/Weapon_Position_CSGrenade.jpg
http://members.lycos.co.uk/st4tic/Weapon_Position_CSKnife.jpg
As you can see they are the same. But now let’s look at very large weapons that can be held over your shoulder. In my opinion this is what everyone gets wrong. No one ever seems to be able to position a rocket launcher probrly and it always seems that your launcher is pointing in a different direction from your rocket. There obviously isn’t a rocket launcher in Counter-Strike so I decided to use Farcry. I really do like the rocket launcher in Farcry and yet again, it does feel nice to use. Here is an image of it:
http://members.lycos.co.uk/st4tic/Weapon_Position_FCRocketLauncher.jpg
As you can see yet again the whole weapon flows in one direction on the screen.
In my opinion if you add these simple principles to your modification you can make the whole game feel nice. It’s very obvious that not all games follow these principles. But in my opinion they are very good references to follow and to get the most out of your modification. The worse thing you could ever do is try to do them your self and end up with all your weapons pointing in different directions and not held correctly. I seriously wouldn’t play a game if it felt that wrong.
I hope this has helped all those modification teams out there. You might have already known this. But hopefully it has helped. Just to finish it off, here are some images of other weapons:
http://members.lycos.co.uk/st4tic/Weapon_Position_FCSniperRifle.jpg
http://members.lycos.co.uk/st4tic/Weapon_Position_CSUSP.jpg
:thumbs:
http://members.lycos.co.uk/st4tic/Weapon_Position_CSMP5.jpg
As you can see I have draw red lines on this picture to show you what I mean. As you can see they all point to the middle. The barrel of the weapon goes from the front all the way to the back corner. Your whole weapon is pointing in the direction of your bullets and you get more of a sense of... Its quite hard to explain. But to me, it does feel right. Here are some other images of other types of weapons:
http://members.lycos.co.uk/st4tic/Weapon_Position_CSAWP.jpg
http://members.lycos.co.uk/st4tic/Weapon_Position_CSDesertEagle.jpg
Both these weapons follow the same principles; notice how the AWP does not follow along the scope to the bottom corner. All of them use the barrel of the weapon as a point to point system.
Now I will move onto other types of weapons like grenades hand held melee weapons. Even though these are not the same structure as hand held sub machine guns, pistols or rifles they still follow the same principles. Look closely at both the hands on the knife and also the hands on the grenades:
http://members.lycos.co.uk/st4tic/Weapon_Position_CSGrenade.jpg
http://members.lycos.co.uk/st4tic/Weapon_Position_CSKnife.jpg
As you can see they are the same. But now let’s look at very large weapons that can be held over your shoulder. In my opinion this is what everyone gets wrong. No one ever seems to be able to position a rocket launcher probrly and it always seems that your launcher is pointing in a different direction from your rocket. There obviously isn’t a rocket launcher in Counter-Strike so I decided to use Farcry. I really do like the rocket launcher in Farcry and yet again, it does feel nice to use. Here is an image of it:
http://members.lycos.co.uk/st4tic/Weapon_Position_FCRocketLauncher.jpg
As you can see yet again the whole weapon flows in one direction on the screen.
In my opinion if you add these simple principles to your modification you can make the whole game feel nice. It’s very obvious that not all games follow these principles. But in my opinion they are very good references to follow and to get the most out of your modification. The worse thing you could ever do is try to do them your self and end up with all your weapons pointing in different directions and not held correctly. I seriously wouldn’t play a game if it felt that wrong.
I hope this has helped all those modification teams out there. You might have already known this. But hopefully it has helped. Just to finish it off, here are some images of other weapons:
http://members.lycos.co.uk/st4tic/Weapon_Position_FCSniperRifle.jpg
http://members.lycos.co.uk/st4tic/Weapon_Position_CSUSP.jpg
:thumbs: