dawdler
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After looking through some mods, I noticed a few with the same idea as Unaimed... Note: I havent checked up on whether the second idea is also in the making, so this is still just a bit brainstorming and discussion. The reason is of course that I cant match up with a full team. I want something *sightly* more unique.
So to liven up general editing a bit, I thought I'd start a simple poll
Should Unaimed be continued, or should I go to idea #2?
Unaimed page is in the sig for anyone interested in reading more (short description there for everyone not interested in reading more).
The second mod idea is actually an older one than Unaimed, that I forgot about, though its different in style (originally designed for BF1942, technical limitations put a stop to it...): Its a [very] unrealistic space action sim with near cartoonish models, working name for it was Taurus Legio (which was a part of the fleet). Models are simple, just shapes... Think Homeworld (no, not Homeworld 2, I didnt know it existed when I designed it ), but without textures, and more elaborate and exagerated shapes, and of course with each player controlling a ship. Larger support crusiers/destroyer/etc would be available too, and large battleships (and when I say large, I mean LARGE, Star Destroyer to Tie Fighter style).
Gameplay is just like any other game, pit two teams against each other, fight over objectives (large space stations, planets, whatever). It would still carry over ideas from Unaimed though, minimal hud, slightly slower gameplay than used too, ship morale (aka group morale from Unaimed). It would NOT have any ground combat though, so gameplay would be quite different from original HL2, making it harder to mod than Unaimed.
The good thing is that a model can be made in like 20 minutes
Feel free to discuss! Its a forum! Dont be nice just cause I'm a moderator
Edit: And yes I am good enough with modelling and coding to see it through myself, I'm not just an idea person with no clue.
Edit2: I can paste concept ships later to give an idea of the simplicity I'm talking about.
So to liven up general editing a bit, I thought I'd start a simple poll
Should Unaimed be continued, or should I go to idea #2?
Unaimed page is in the sig for anyone interested in reading more (short description there for everyone not interested in reading more).
The second mod idea is actually an older one than Unaimed, that I forgot about, though its different in style (originally designed for BF1942, technical limitations put a stop to it...): Its a [very] unrealistic space action sim with near cartoonish models, working name for it was Taurus Legio (which was a part of the fleet). Models are simple, just shapes... Think Homeworld (no, not Homeworld 2, I didnt know it existed when I designed it ), but without textures, and more elaborate and exagerated shapes, and of course with each player controlling a ship. Larger support crusiers/destroyer/etc would be available too, and large battleships (and when I say large, I mean LARGE, Star Destroyer to Tie Fighter style).
Gameplay is just like any other game, pit two teams against each other, fight over objectives (large space stations, planets, whatever). It would still carry over ideas from Unaimed though, minimal hud, slightly slower gameplay than used too, ship morale (aka group morale from Unaimed). It would NOT have any ground combat though, so gameplay would be quite different from original HL2, making it harder to mod than Unaimed.
The good thing is that a model can be made in like 20 minutes
Feel free to discuss! Its a forum! Dont be nice just cause I'm a moderator
Edit: And yes I am good enough with modelling and coding to see it through myself, I'm not just an idea person with no clue.
Edit2: I can paste concept ships later to give an idea of the simplicity I'm talking about.