corkscru74
Newbie
- Joined
- Nov 26, 2004
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- 265
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Surely this can't be right. I'm in the early stages of a map and have been compiling and checking a few times already. It's an outdoors map with a simple sky (no 3d Skybox), a pool of water and a displacement surface as a 'swampy pond thing'. I add an Environment light for the sun and it takes slightly longer to compile. I add a spotlight within a little hut and I'm now in my 25th hour of compiling!!!
Surely that can't be right? I'm running a 2.8Ghz P4 with HT, 1Gb Ram, 9800 pro (don't think that matters when compiling) so I don't think I'm struggling with a minimum system.
I've looked at the SDK docs from Valve but it's a bit over my head to be honest. I guess I could shrink the map - but I don't want to lose the effect of it being outside, if I bring the walls in it might look stupid.
I just want to check - I'm s'posed to make my map out of a single, hollow cube right? Should I then put a nodraw texture on the outsides? And also the inside floor if it's covered by other stuff?
Anyone else had similar compile times?
Surely that can't be right? I'm running a 2.8Ghz P4 with HT, 1Gb Ram, 9800 pro (don't think that matters when compiling) so I don't think I'm struggling with a minimum system.
I've looked at the SDK docs from Valve but it's a bit over my head to be honest. I guess I could shrink the map - but I don't want to lose the effect of it being outside, if I bring the walls in it might look stupid.
I just want to check - I'm s'posed to make my map out of a single, hollow cube right? Should I then put a nodraw texture on the outsides? And also the inside floor if it's covered by other stuff?
Anyone else had similar compile times?