sage
Newbie
- Joined
- Sep 6, 2003
- Messages
- 97
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I figured some of you would get a kick out of my project :E
[EDIT: forgot to mention this was done in c++]
This is my first 2d platformer. My previous work includes the infamous GDI - pong, a console based ascii rpg and a few other things not worth mentioning.
NOTE: I dont plan on releasing this to the public due to my introductory version of msvc++.
Pic 1 - Map Editor
Pic 2 - Game
The Map editor still needs work ei. fix the scrollbars/add child window for tile selection. It's all done in MSVC++ 6 using DirectX7 Ddraw. Left clicking loops through the tiles and right clicking toggles the tile solid. The small red squares you see are solid tiles...
The Game itself uses ddraw7 in window and is double buffered. (had trouble doing this in a window...) im currently working on collision detection. So far i have the y axis working for map collisions. I plan on adding animations/NPCs(non-playable characters) and i plan to add an entitys to my map file format for stuff like the players starting point/items ect..
This project so far has been a blast. If oyu have any tips or suggestions please feel free to post them :E wish me luck!
[EDIT: forgot to mention this was done in c++]
This is my first 2d platformer. My previous work includes the infamous GDI - pong, a console based ascii rpg and a few other things not worth mentioning.
NOTE: I dont plan on releasing this to the public due to my introductory version of msvc++.
Pic 1 - Map Editor
Pic 2 - Game
The Map editor still needs work ei. fix the scrollbars/add child window for tile selection. It's all done in MSVC++ 6 using DirectX7 Ddraw. Left clicking loops through the tiles and right clicking toggles the tile solid. The small red squares you see are solid tiles...
The Game itself uses ddraw7 in window and is double buffered. (had trouble doing this in a window...) im currently working on collision detection. So far i have the y axis working for map collisions. I plan on adding animations/NPCs(non-playable characters) and i plan to add an entitys to my map file format for stuff like the players starting point/items ect..
This project so far has been a blast. If oyu have any tips or suggestions please feel free to post them :E wish me luck!