blinking halo
Newbie
- Joined
- Oct 8, 2004
- Messages
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Hi again, resident noob mapper here.
1) I have an env spark set up just the way i like it, it sparks every few seconds etc etc all fine -> how do i go about linking an ambient_generic sound to it so as to make a spark noise every time the sparks fly?
2) I have a number of env_cubemaps in my map (48) but for some reason after running buildcubemaps in the console there still seem to be large (sometimes massive) gaps in the level where the cubemaps dont work, ie my gun model get the 'glow in the dark effect' despite the fact that in the editor a cubemap is clearly visible right on top of that area. Whats going on? How do i fix it? I have all my cubemaps 64 units above the ground and they are never closer than 256 units.
3) I have an env_sun entity set to the same angles as my light_environment (angles for cx skybox taken from interlopers tutorial) but the sun doesnt line up. How can i get it to line up accurately with the skybox texture sun?
thanks in advance
1) I have an env spark set up just the way i like it, it sparks every few seconds etc etc all fine -> how do i go about linking an ambient_generic sound to it so as to make a spark noise every time the sparks fly?
2) I have a number of env_cubemaps in my map (48) but for some reason after running buildcubemaps in the console there still seem to be large (sometimes massive) gaps in the level where the cubemaps dont work, ie my gun model get the 'glow in the dark effect' despite the fact that in the editor a cubemap is clearly visible right on top of that area. Whats going on? How do i fix it? I have all my cubemaps 64 units above the ground and they are never closer than 256 units.
3) I have an env_sun entity set to the same angles as my light_environment (angles for cx skybox taken from interlopers tutorial) but the sun doesnt line up. How can i get it to line up accurately with the skybox texture sun?
thanks in advance