32 player co-op - possible?

Sprafa

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What do you think?

too hard?

Most probably it would need a leet coder like no one has ever seen before I guess....
 
I don't see how that would be a problem.

I'd worry more about getting a very good mapper to make maps that are still fun.
 
I was toying with the idea in my mind of making Atlantis a massive co-op campaign.
 
Pendragon said:
Making Atlantis a massive co-op campaign would be problematic if you're trying to include a story as well .... well, have you ever tried co-ordinating 32 people?

yeah, that's my point in the leet coder.

32 ppl is an idea. I was thinking a squad of 6 people, but I decided to ask if 32 co-op would be possible. (Maybe we can get up to 4 squads :cheers:)

But the idea is an actual 6 people squad not entirely "necessary" but would make the game hell of a lot easier (since without them you're fighting alone...).
 
Hmmm.... I don't see why so many people say you have so much bandwidth problems with AI characters. I was talking to Defence Alliance (CO-OP Base game for UT1) about this issue and they had 200 AI controlled bots in an online game and they said they had no bandwidth problems.

I don't know if there conditions where different. But If they where not I don't see why everyone gets so strict about them.
 
It'll get crowded unless you have the mod sort people into squads and then assign objectives based on the number of squads. Sven Coop large servers arn't really that fun, since it's just a queue of people going through obstacles and everyone gangs up on all the monsters.
 
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