3ds max map exporting

S

Silent Kane

Guest
I've recently started working on a map exporter for 3ds max.

It currently supports exporting full hammer compatible geometry.

Displaying of Source textures and .vmf import will follow soon.
I'm also planning to add entity support etc.

Click here to view a screenshot of hammer displaying a simple sphere object exported from 3ds max.

Updates will be posted here.
 
Cool. That should make curvy architecture a lot easier, as well as complicated / curvy layouts.
 
Does this convert the geometry to brushes? I'm not a mapper, so I might have this wrong, but I thought the purpose of using brushes in hammer was that the player doesn't render brushes that aren't seen, but if a player see part of a model (from, say, max) he renders the whole mesh.
 
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