3DS|Multi Sub Object?

A

anonymousity

Guest
Hey, I have a question coming from someone relatively new to skinning. I heard that the only way to have your textures show up in HL2 using 3DStudioMax is you must assign your textures the 'Multi-Sub Object' way. I looked for a couple tutorials,(http://webdesign.templatemonster.com/category/3d-graphics/tutorials/multi_sub-object.593.html) and found out this meant assigning your textures like this:

help1.jpg


The problem is, I have all my textures already assigned like this:

help2.jpg


Im wondering how to actually assign my textures to the different objects in my model using this 'Multi-Sub Object' meathod. I cant seem to be able to match up each texture in the Multi Sub Object (above) window and have them work correctly.

I wish HL2 didnt make you have to do this at all for 3DS models.. if anyone has any more information on how to get 3DS Models to compile correctly, please share some light on my situation.

Thanks:)
 
k, u pick the faces u want to use with texture one, then assign texture 1
then u pick the faces u want for texture 2 and assign texture 2
and so on. its pretty much the same thing as uing a multi sub-object except u waste 3 material slots
 
I'm pretty sure that anything you want to export needs to be a single mesh, and therefore will have to use the sub-object setup unless max has changed quite a bit.
 
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