A
anonymousity
Guest
Hey, I have a question coming from someone relatively new to skinning. I heard that the only way to have your textures show up in HL2 using 3DStudioMax is you must assign your textures the 'Multi-Sub Object' way. I looked for a couple tutorials,(http://webdesign.templatemonster.com/category/3d-graphics/tutorials/multi_sub-object.593.html) and found out this meant assigning your textures like this:
The problem is, I have all my textures already assigned like this:
Im wondering how to actually assign my textures to the different objects in my model using this 'Multi-Sub Object' meathod. I cant seem to be able to match up each texture in the Multi Sub Object (above) window and have them work correctly.
I wish HL2 didnt make you have to do this at all for 3DS models.. if anyone has any more information on how to get 3DS Models to compile correctly, please share some light on my situation.
Thanks
The problem is, I have all my textures already assigned like this:
Im wondering how to actually assign my textures to the different objects in my model using this 'Multi-Sub Object' meathod. I cant seem to be able to match up each texture in the Multi Sub Object (above) window and have them work correctly.
I wish HL2 didnt make you have to do this at all for 3DS models.. if anyone has any more information on how to get 3DS Models to compile correctly, please share some light on my situation.
Thanks