59 BF2 Screens

Things we've learned from these screens.

1. You can punish tkers
2. They actually did add shellshock in
3. People say medic alot, making my job harder.
4. Silly rabbit, tricks are for kids!
5. The graphics on this game, pwnzor
6. They have fuggin cool radio commands now. My favorite one is "Get my out of here" and another guy replys "Ten-four". Kickass!
7. Snipers can blow up cars? WTF. o.o http://www.4players.de/4players.php...14/Screenshots/9018/118504/Battlefield_2.html lol
8. If someone says, Tank spotted, or infantry spotted, and you kill that target you'll get something at the topleft corner that says " You got a kill damage assist" Could be wrong about this though
9. The sniper looks like he can open a can of snipersauce on the enemy
10. you can take out certain stuff to make the commander weaker
11. The windows block the sun, woot. =o

Water looking Awesome -i love the way the water looks
 
the graphics aren't that good in these screens except the water tbh,but the graphics aren't what this game is about really
 
jimbo118 said:
the graphics aren't that good in these screens except the water tbh,but the graphics aren't what this game is about really

i think the graphics are awesome! :)
 
everything looks low res in the screens,the textures look poor,particurly the ground and buildings but wateva
 
It looks like there isn't any AF on with little to no AA. This is probably most people will see it.

I personally think the graphics look great! It looks like a total blast.(no pun intended)
 
lol, but look at the size of the map, if it was perfect gfx, high detail textures in every place, most pc's would blow up..

well..mine would anyway..:upstare:.

seriously tho, i think the gfx look nice, the gameplay is gonna be awesome. cant wait.
 
jimbo118 said:
everything looks low res in the screens,the textures look poor,particurly the ground and buildings but wateva

Okay we got it, you've said it three times. Move on!
 
My favorite one is "Get my out of here" and another guy replys "Ten-four". Kickass!

When I read that I thought of Arnold...

*These are my tortillas!*
 
eh, looks the same as the first BF whats al lthe excitement aout?
 
ktimekiller said:
eh, looks the same as the first BF whats al lthe excitement aout?

New weapons - Rifles, machine guns, rocket launchers, shotguns, etc.

New vehicles - Vehicles from the Chinese, American, and Middle East. Helicopters and Jets!

New Locations - Damage can be done to bridges and other select structures

New Graphics engine

Commander Mode

Voice Chat within your squad and commander.

How could you not look forward to this game?!?!? :O
 
Loke said:
When I read that I thought of Arnold...

*These are my tortillas!*

LOL. Little Tortilla Boy.

The water looks like a more detailed texture of the BF1942 water texture from up in the sky, but down low it looks improved in BF2.

So far I love how this game is shaping up. I'll finally get more credit for my support role I usually play.
 
BF2 is gonna rock!

I wonder tho whether people are really gonna take to that whole 'commander mode' where 1 person per team oversees the battle and organises strikes etc.
I reckon only clans and hard core 'enthusiasts' will use it properly, most people just wanna run around getting as many kills as possible. (apparently its harder to get more kills in BF2)
 
J_Tweedy said:
BF2 is gonna rock!

I wonder tho whether people are really gonna take to that whole 'commander mode' where 1 person per team oversees the battle and organises strikes etc.
I reckon only clans and hard core 'enthusiasts' will use it properly, most people just wanna run around getting as many kills as possible. (apparently its harder to get more kills in BF2)
Well how did the BF1942 community play the game?

Everyone just camped runways to try and get into planes.

With that in mind, i think most of these new teamplay oriented features will probably die in the ass. Casual gamers just want to jump on , jump in some planes and just spam things everywhere. Finding servers with people who want to play the game the way developers want them to play the game probably won't be easy. I know it's going to be another fiasco, with people quickly jumping in aircraft carriers to beach the ships and people camping runways all round, people getting 10 other into a helicopter then they fly really high and crash into the ocean just to annoy everyone.

Non-linearity and massive environments are great in some respects, but when trying to get a team to do something on a public server it's bordering on impossible.

On the other hand it may completely the opposite. Not likely though.
 
Those things were certainly issues on some public servers, but at least as many servers kept the games clear of such ass-hattery. I predict it will run about the same for BF2.
And you have to admit those things are usually funny as hell when they don't happen to you.
 
The first few weeks of bf1942 i was really into the gameplay, capturing points and all the teamwork stuff but there was a horde of people equally interested in just assing around and it had a permanent effect on my perception of the game.

Sitting on a carrier with ten other people some moron decides to take it and ram the carrier into an allied destroyer to flip it. Or the guy with a tank blowing up every plane you try and get into.
 
can't wait to pilot those heli's I bet the gameplay will be great! can't wait.. can't wait!
 
Mr-Fusion said:
Well how did the BF1942 community play the game?

Everyone just camped runways to try and get into planes.

With that in mind, i think most of these new teamplay oriented features will probably die in the ass. Casual gamers just want to jump on , jump in some planes and just spam things everywhere. Finding servers with people who want to play the game the way developers want them to play the game probably won't be easy. I know it's going to be another fiasco, with people quickly jumping in aircraft carriers to beach the ships and people camping runways all round, people getting 10 other into a helicopter then they fly really high and crash into the ocean just to annoy everyone.

Non-linearity and massive environments are great in some respects, but when trying to get a team to do something on a public server it's bordering on impossible.

On the other hand it may completely the opposite. Not likely though.

I had heard that there was a new system wherby you can only play with those ranked at your level- i.e. people that just wanna screw around, or people who wann explore the tactical teamwork side of the game. You can work your way up the rankings if you so wish. This would pretty much stop people just jumping on a server and doing the sorts of things you said to people who actually care whether they die or not.
 
I believe thats a server setting. So if you do act like a dick, you might be out in the cold and end up just playing with other dicks. :D

Edit: I should probably change that to sound less horrible, but I won't.
 
I must be solely alone on my opinion, but I'm sticking behind it. I played BF1942 for about two weeks and came to the conclusion it was a horrible, horrible game. The game is absolutely no fun whatsoever. I can't speak for Desert Combat (which I hear is pretty good) but if the elements of bf1942 are in BF2, I am not going to like BF2 at all. The maps are probably HUGE like in 1942, way more space that nessecary with people scattered everywhere doing their own little formula for an exciting moment and then WHAM the combat ends up being a one shot kill or dragged on because rockets apparently only 'splode a tank after about 6 shots.

Another thing that pisses me off and I hope isn't in BF2, no respawn regeneration. Once you've gotten off to a bad start, there's no oppurtunity to take back the battle.

Bullet physics are ridiculous. Ok, they're realistic, maybe. But what the hell? I didn't know you had to shoot freaking 10 yards in front of a sucker so he'll run into it, for cryin out loud.

The maps are way too big. There's no element of war found here, just alot of open space with tards running around with tanks and airplanes trying to avoid the enemy. The combat is very constricted, movement isn't fluid and often times I find myself dead before I reorientate myself to the HUGE map

But then again, I haven't played BF2, so I don't know how that's gonna be. (looks good though)
 
Pesmerga said:
I must be solely alone on my opinion, but I'm sticking behind it. I played BF1942 for about two weeks and came to the conclusion it was a horrible, horrible game. The game is absolutely no fun whatsoever. I can't speak for Desert Combat (which I hear is pretty good) but if the elements of bf1942 are in BF2, I am not going to like BF2 at all. The maps are probably HUGE like in 1942, way more space that nessecary with people scattered everywhere doing their own little formula for an exciting moment and then WHAM the combat ends up being a one shot kill or dragged on because rockets apparently only 'splode a tank after about 6 shots.

Another thing that pisses me off and I hope isn't in BF2, no respawn regeneration. Once you've gotten off to a bad start, there's no oppurtunity to take back the battle.

Bullet physics are ridiculous. Ok, they're realistic, maybe. But what the hell? I didn't know you had to shoot freaking 10 yards in front of a sucker so he'll run into it, for cryin out loud.

The maps are way too big. There's no element of war found here, just alot of open space with tards running around with tanks and airplanes trying to avoid the enemy. The combat is very constricted, movement isn't fluid and often times I find myself dead before I reorientate myself to the HUGE map

But then again, I haven't played BF2, so I don't know how that's gonna be. (looks good though)

I've been playing BF1942 since it came out and it sounds like the reason you didn't like it was because everyone was just getting the feel of the game the first couple weeks and were trying all the vehicles running around doing their own thing.

Now I have lots more fun than I did before because I find servers with players that actually work as a team rather than doing their own thing.

Can't wait 'till BF2 comes out :)
 
No, that's not it at all. I started playing way after it was released. Maybe my expectations were too high. Can't really depend on people to cooperate or anything like that, silly me!

But people are the least of this game's horrendousness design.
 
Pesmerga said:
No, that's not it at all. I started playing way after it was released. Maybe my expectations were too high. Can't really depend on people to cooperate or anything like that, silly me!

But people are the least of this game's horrendousness design.

Horrendous design?! They must have done something right because the game is a huge success. Sure, there were things that could have been done better but horrendous? Thats a little far fetched. Everyone is entitled to their opinion though.
 
I thought the dudes at DICE must be borderline geniuses just because even when 64 fools are running around doing they're own thing cool stuff still happens.
Anyone who's ever had a mustang dive out of the sky and save them from the tank bearing down on them knows what I'm talking about.
 
I don't know why it's a huge success, the entire framework of the game is boring. bf1942 isn't how war is fought, and don't gimme this "it's not war, it's a game" jabber. The rare occurances when something relatively cool happens doesn't nearly compensate for the pain staking spawn times, the fact that it takes 6 rockets to take down a tank (yes, this is VERY detrimental to the experience.) Being infantry is basically pointless if you're not out sniping or there are no vehicles around to dick around in.

War is about front lines and missiles searing overhead, seeing explosions burst from tanks rushing down slopes and masses of infantry swarm downhill against the enemy, flag bearer in the front crying in fury as fighter planes whizzzz above the battlefield. I could actually see bf1942 being a decent game if there were actually a front line. But no, instead, let's make the map 50x bigger than need be and let the war be "dynamic". Let's let the player choose to **** up the game, and even if he wants to play like it would be fought, have a trigger happy majority always determine which way to ruin the experience. Face it, 1 tank can take on a battalion of infantry. And 1 Stuka can take on a regiment of tanks. And while one type of style supports the other, you never EVER see planes actually following friendly tanks to give them support, or answer to a distress call. And you never see tanks slowing down to wait for support infantry. And not once did I see any more than 5 units on the screen at once. Again, due to poor map design. I fail to see the craze behind bf1942, and looking at bf2 videos and interviews, I can already imagine the mass swarming to the store to pick up a copy of this forsaken game.

The maps are simply too big. Shrink the entire thing to one or two concentrated front lines, bingo, smash hit. Oh wait, it already is.
 
I'd point out everything wrong with that post, except that it would be futile. The entire thing is just outright incorrect and lacking in almost any basis. I'm mostly going to post this for the edification of others that are reading.

Big issues:
There ARE small levels in the game. Maps such as Kursk, Berlin, and Operation Battle Axe (to name but a few) were all very tight and intense maps that are played regularly and shipped with the game.

It does not take six shots to kill a tank. The T-34, perhaps the most devastating tank in the game next to the Tiger, can be killed with a single well placed bazooka shot. It's all about the locational damage. It can take six shots to kill a tank, but only if you're hammering away at the frontal plate armor. Add the threat of mines in, and tanks are easily handled by infantry.
And while one type of style supports the other, you never EVER see planes actually following friendly tanks to give them support, or answer to a distress call. And you never see tanks slowing down to wait for support infantry. And not once did I see any more than 5 units on the screen at once.
I, and any other regular Battlefield player, will tell you that all of these things and more happen regularly on any somewhat respectable server.
 
Also i think you'd find that a much more realistic protrayal like you are suggesting Pesmerga wouldn't be very fun at all. Think about it from a gaming point of view (i.e. instant gratification) and you'll realise that DICE got a pretty good balance. It's almost a cartoonish sort of war they've created- i love it.
 
Pesmerga said:
I don't know why it's a huge success, the entire framework of the game is boring. bf1942 isn't how war is fought, and don't gimme this "it's not war, it's a game" jabber. The rare occurances when something relatively cool happens doesn't nearly compensate for the pain staking spawn times, the fact that it takes 6 rockets to take down a tank (yes, this is VERY detrimental to the experience.) As Direwolf said, try firing somewhere where the armor of the tank isn't the strongest. One shot to the rear of a tank and it's done for. I wouldn't have it any other way or else tanks would be damn near useless. Being infantry is basically pointless if you're not out sniping or there are no vehicles around to dick around in. I like to go anti-armor and sneak behind tanks and blow them up, I've gotten decent at taking down planes with the rocket launcher as well. You just haven't played your role properly

War is about front lines and missiles searing overhead, seeing explosions burst from tanks rushing down slopes and masses of infantry swarm downhill against the enemy, flag bearer in the front crying in fury as fighter planes whizzzz above the battlefield. I could actually see bf1942 being a decent game if there were actually a front line. But no, instead, let's make the map 50x bigger than need be and let the war be "dynamic". Let's let the player choose to **** up the game, and even if he wants to play like it would be fought, have a trigger happy majority always determine which way to ruin the experience. Face it, 1 tank can take on a battalion of infantry Of bots maybe...not human players. And 1 Stuka can take on a regiment of tanks Do you even try to shoot them down? It's not nearly as tough as you make it sound. And while one type of style supports the other, you never EVER see planes actually following friendly tanks to give them support, or answer to a distress call. And you never see tanks slowing down to wait for support infantry. And not once did I see any more than 5 units on the screen at once. Again, due to poor map design. See Direwolf's comment, you haven't played with good players it seems. I play DC usually now and I always am working together with at least 3-4 teammates, a basic strategy I usually put together with people is to get a man going in a tank to cover a capture point along with a gunner inside, me in a helicopter giving air support with a gunner in the front seat helping take anybody down. If we spot a mig or something a patrolling f-15 will come and help take him out and the tank gunner will bust out a stinger. Sounds like you just haven't been giving this game a chance. I fail to see the craze behind bf1942, and looking at bf2 videos and interviews, I can already imagine the mass swarming to the store to pick up a copy of this forsaken game.

The maps are simply too big. Shrink the entire thing to one or two concentrated front lines, bingo, smash hit. Oh wait, it already is. Oh wait, that'd screw up the game. Concentrate it into a few front lines and artillery would destroy everything in a few shots...

See my bolded comments.

I like the whole squad system in BF2. I think it'll really increase infantry effectiveness and teamwork on the ground.
 
yeah, in a way it'l be an entirely new type of game- more tactical and teamwork based- i can't wait!
 
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