A few things id like to learn can anyone tell me how to...

Jonz0r

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Hi,
A few things id like to learn can anyone tell me how to...

1. Stop people from buying
2. Weapons placed on the floor
3. How to make buildings/towers
4. Adding sky.
5. adding a place in the map where it says "Map created by Jon blablabla"

If you guys could tell me how to do those things it would be great.
Thanks alot for your help :)

- Jon
 
(To set the record straight for any nutcases who come along: Jonz0r is most likely still a goldsrc mapper.)

1) Place a buyzone brush in some inaccessible area.

2) armoury_entity

3) Uhhh... a lot of blocks thrown together? Maybe with space between them to function as the inside of the building.

4) Use a brush covered in the SKY texture instead of a normal wall or ceiling. This tutorial was written for TFC, but it's the same concept.

5) You'll want Wally for texture creation.
 
Raeven0 said:
(To set the record straight for any nutcases who come along: Jonz0r is most likely still a goldsrc mapper.)

1) Place a buyzone brush in some inaccessible area.

2) armoury_entity

3) Uhhh... a lot of blocks thrown together? Maybe with space between them to function as the inside of the building.

4) Use a brush covered in the SKY texture instead of a normal wall or ceiling. This tutorial was written for TFC, but it's the same concept.

5) You'll want Wally for texture creation.

Buyzone brush? where is that im using Valve hammer editor


[EDIT]
DONT WORRY DONE IT THANKS FOR YOUR HELP <3
 
Raeven0 said:
(To set the record straight for any nutcases who come along: Jonz0r is most likely still a goldsrc mapper.)

1) Place a buyzone brush in some inaccessible area.
Or... don't place the buyzone (I persume that still works havent tried CSS last couple of updates- working on DM :p )
 
Lamer said:
Or... don't place the buyzone (I persume that still works havent tried CSS last couple of updates- working on DM :p )

See, this is why I made it quite clear that he's a goldsrc mapper...
 
goldsrc = engine used for Half-Life (modified from Quake)
Source = engine used for Half-Life 2 (modified from goldsrc)

What's the lesson we learn form this? Quake = hardrox.
 
and there's still Quake legacy code in Source, too.
 
The buyzone entity works as follows.

1. Place a brush in the zone where you want players to buy stuff (or in a inaccesible place if you don't want them to). Cover the brush in the "TRIGGER" texture.

2. Select the brush and hit the "To Entity" button.

3. From the dropdown menu choose "func_buyzone"

4. Fool around with the settings as you wish.

5.Play.
 
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