A game I made

theotherguy

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Hey, I've been coding a game called RocketPod for the past few weeks, and I thought it would be worthy to show some of my progress.

Here is a video of the game:
http://www.kittsplace.com/klingenco/rockets/rockets.html

I apologize for the terrible capture framerate, keep in mind that this is also the first video I have ever made, so I kind of suck at editing.

The game is basically a hybrid between Lunar Lander and Asteroids, involving mining, fighting, exploring and eventually a trade system. You control the RocketPod, a tiny craft with four manuvering thrusters controlled with WASD, and a turret which fires a machine gun and a tractor beam with the mouse.

I coded everything involved in the game, made all of the artwork and background music. I'd love to distribute this, but its in Java and requires quite a few libraries, so its a bit difficult to distribute, not to mention its in an extremely buggy pre-alpha stage.

Here are some screenies of the game in action:

An early test of the movement thruster system and the RocketPod itself:
rocketpodos6.jpg


hi-rez of when I added the planet:


Current build, battling a pirate
battleef9.jpg
 
Video worked for me. Looks pretty sweet.
 
Sorry for problems with the video, its hosted on a rather slow FTP site. I'll try to get it up on youtube ASAP.
 
pretty awesome that you coded it yourself! Props!!!

Whats your final plan for the games final stage? A singelplayer RPG style game where you harvest/trade and gain new abilities and complete missions?
 
pretty awesome that you coded it yourself! Props!!!

Whats your final plan for the games final stage? A singelplayer RPG style game where you harvest/trade and gain new abilities and complete missions?

I suppose. There's going to be a buy system when you go to space stations, allowing you to repair, find new weapons, and possibly new ships. I'm trying to decide how it will work to travel between systems, because right now the system you're in is hardcoded.
 
Mineral pick up sound was really cheesy IMO. I think it would get annoying really quick.
 
Mineral pick up sound was really cheesy IMO. I think it would get annoying really quick.

Lol, believe it or not that was one of the only sounds that I made myself. Almost all of the content is tentative right now, and the asteroid hits and pickups were really more of a source of amusement for myself.
 
Mineral pick up sound was really cheesy IMO. I think it would get annoying really quick.

Just timestretch/lower the pitch/or slow it down in an extreme way, and I bet it sounds sweet. Also, add a phaser effect to it if you can.



This reminds me of Armada. I ****ing loved that game.

Keep working on it. So far it's really cool, especially the high rez background and the tractor beam effect.

Multiple Enemies from all directions. Squadrons of ships. Waves.



I would just get the one system finished first, and just put invisible wall to keep you from traveling out of the sector. Anyway, I think it should be easy to switch to another solar system.

when the screen can no longer scroll, you go off the screen, (detect player position) and the adjacent map is switched on according to where you went off screen. Maybe use graph paper to keep track.
 
It's coming along really well. Looks like your having a lot of fun.
 
That looks pretty good. I assume it's the asteroid game you were talking about previously :p
 
Ladies and gentlemen, this game is now distributable
www.kittsplace.com/klingenco/rockets/rocketpod.jnlp

1. Make sure you have Java 1.6 installed
2. Right click and save as on the .jnlp
3. Run the .jnlp
4. WASD for move, left click for shoot, right click for tractor. Press TAB to open the map editor. In the map editor, double click to place an entity and use arrow keys to move. Press TAB to close the map editor again.
 
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