A.I. Disabled

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brianmj

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Has anyone ran into an A.I disabled text on the screen after you load a saved game. My screen says A.I. disabled and now i have no action function and no one will talk to me that is supposed to, gates wont open etc. if anyone knows how to re-enable A.I. please help me...thanks
 
welcome to the forums. :)
type "ai_disable 0" in the console. (press ~ then type "ai_disable 0")
 
thanks first time i figured i give it a try, cause half-life is my favorite game. But i moved to xbox 360 instead of the pc this time. i have orange box for 360 and i have that message. any thoughts
 
i havent changed any of the setting, there isn't even a setting to disable A.I, it just happened and keeps happening
 
Did you buy the game legitimately or did you get it from a car boot sale/ a dodgy looking Russian man / your mate who knows someone who works for Valve who knows how to get games for free?

If you've bought it legally, there would be no reason for that to happen except perhaps a dodgy disc?
 
Never heard of that happening for the 360 version.
 
ai_disable on 360?

:LOL:

You're screwed, mate. Theres no dev console on ... consoles as far as I know.

Sucks to be you.
 
Have you tried loading an earlier save cause it seems that save file is damaged.
 
I have heard of this problem. It is like some protection from Valve for copied games I mean if you have Half-life 2 ilegal this problem will show and nobody will move after load.
 
But he is talking about the 360 version so there is only Microsoft's Copy protection on it and that prevents the game running, not disabling the AI.
 
still no reason why a copied disk cant trigger the "ai disabled" trick. a console knows when a disk is copied - thats why you have to chip the console. so it makes sense that a copied game on a chipped console can trigger the old "ai disable" bug that has plagued pirates from day 1 of hl2.

think of it this way - how else could the "ai disable" come up on a console? theres no hardware compatibility issues that can happen, no faulty installs, no virus issues etc - what else could possibly cause the game to do that on a console?
 
still no reason why a copied disk cant trigger the "ai disabled" trick. a console knows when a disk is copied - thats why you have to chip the console. so it makes sense that a copied game on a chipped console can trigger the old "ai disable" bug that has plagued pirates from day 1 of hl2.

think of it this way - how else could the "ai disable" come up on a console? theres no hardware compatibility issues that can happen, no faulty installs, no virus issues etc - what else could possibly cause the game to do that on a console?


As i said it could be a faulty save which also happens on the PC.I have yet to see another company add their own copy protection on to a 360 game,it's not their job to do so. And if a chip can bypass Microsoft protection i don't see why it wouldn't bypass Valves.
 
As i said it could be a faulty save which also happens on the PC.I have yet to see another company add their own copy protection on to a 360 game,it's not their job to do so. And if a chip can bypass Microsoft protection i don't see why it wouldn't bypass Valves.

the chip only tells the disk drive to read the copied disk. it still knows its a copy, it just tells the console not to worry about that and read the disk anyway. how the game deals with that info is a different story.
 
I know for sure that this is a problem with the pirated hl2 you can find as a torrent for the PC, so my guess is that this is most likely a pirated 360 version.
 
Say no for pirates!
744px-Pirate_Flag_of_Rack_Rackham.svg.png
 
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