thenerdguy
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Quoted from here Link
1) The invasion begins not because the UAC accidentally create a gateway into hell as in the original Doom, but because their top secret teleportation experiments accidentally destroy an existing gateway (presumably between Hell and another dimension). So they gave the Hellspawn an excuse to invade, rather than actually allow them to.
2) The UAC Mars complex Doom 3 takes place in is called the Delta Labs, which logically suggests that there are Alpha, Beta and Gamma Labs too. Whether these will be part of the story or not is another matter, but even if they don't we're bound to see fan-made levels set in them.
3) It seems the UAC have been experimenting on dead Hellspawn, because in one level you come across a room full of glowing tanks filled with dead Demons. You have to make your way through them, with only the light provide by the tanks to guide you.
4) You'll definitely go to Hell at one point but it sounds like you return back to the Mars base afterwards, because you deliberately travel there to retrieve a certain item. Or perhaps you end up going to Hell more than once?
5) Willits "when you get to hell, you'll find your stamina is hugely affected. The environemt will be totally different and a ffects your movement around this world. We're leaning more towards crazy interactive puzzles, which will turn you in all sorts of different directions in order to make hell a really unsettling place - you never know what's going to happen next. The world is very dynamic and fluid, unlike the man-made areas on the base". Oh dear. This all sounds extremely worringly like Xen Lets just hope ID know better than Valve...
6) Hollenshead: "We don't have level music per se, like in Return to Castle Wolfenstein where you had independent audio tracks. We're going for more ambient sounds. There will be elements of music, but there's no soundtrack."
7) Trent Reznor's departure has FINALLY been officially confirmed. Hollenshead: "At one point, we thought we'd have a collaboration with him, but it ended up not working out for us."
Enemy AI won't be as basic as we've previously been lead to believe, with creatures acting dynamically according to both the environemt and your actions. Willits: "The Archvile can now call in monsters. If you walk into a room and there's a lot of overhead room, the Archvile may call in some flying creatures. But if you try and hide in the ducts, he'll try to call in some smaller maggot-like creatures to get you. Basically, he'll summon the type of creatures he needs to find or kill you."
9) All Hellspawn can see in the dark, "because they're from the depths of Hell. They can smell your fear."
10) As with switches, your gun disappears when you walk up to computer terminals. In this case though, a mouse cursor appears; the UAC computer GUI basically looks and acts like a webpage.
11) One new (i.e. not a remake of an original Doom (2) creature) enemy is the Vagary, a spider queen. She has the body of a spider and the torso of a female, and is equipped with a web and claw attack.
12) Judging by a screenshot included in the preview, not only can Trites crawl down walls, but they can also dangle from spider-like threads that emerge from their mouths.
13) Willits: "The UAC has always been very paranoid about their security. They were very concerned about their employees stealing technology, so they've hidden things within the base's infrastructure." In other words, original Doom style secret areas!
14) The BFG will far more closely resemble the one in the original Doom than the one in Quake 3.
15) You can knock down rockets with the plasma gun.
16) The Berserk pack is a cross between the one in the original Doom and Quake 3's Haste power-up.
17) Willits: "The Soul Cube is an ancient weapon, one created millions of years ago to stop the forces of hell. It was used in an epic battle of good versus evil long before earth was anything like we know it today."
1) The invasion begins not because the UAC accidentally create a gateway into hell as in the original Doom, but because their top secret teleportation experiments accidentally destroy an existing gateway (presumably between Hell and another dimension). So they gave the Hellspawn an excuse to invade, rather than actually allow them to.
2) The UAC Mars complex Doom 3 takes place in is called the Delta Labs, which logically suggests that there are Alpha, Beta and Gamma Labs too. Whether these will be part of the story or not is another matter, but even if they don't we're bound to see fan-made levels set in them.
3) It seems the UAC have been experimenting on dead Hellspawn, because in one level you come across a room full of glowing tanks filled with dead Demons. You have to make your way through them, with only the light provide by the tanks to guide you.
4) You'll definitely go to Hell at one point but it sounds like you return back to the Mars base afterwards, because you deliberately travel there to retrieve a certain item. Or perhaps you end up going to Hell more than once?
5) Willits "when you get to hell, you'll find your stamina is hugely affected. The environemt will be totally different and a ffects your movement around this world. We're leaning more towards crazy interactive puzzles, which will turn you in all sorts of different directions in order to make hell a really unsettling place - you never know what's going to happen next. The world is very dynamic and fluid, unlike the man-made areas on the base". Oh dear. This all sounds extremely worringly like Xen Lets just hope ID know better than Valve...
6) Hollenshead: "We don't have level music per se, like in Return to Castle Wolfenstein where you had independent audio tracks. We're going for more ambient sounds. There will be elements of music, but there's no soundtrack."
7) Trent Reznor's departure has FINALLY been officially confirmed. Hollenshead: "At one point, we thought we'd have a collaboration with him, but it ended up not working out for us."
Enemy AI won't be as basic as we've previously been lead to believe, with creatures acting dynamically according to both the environemt and your actions. Willits: "The Archvile can now call in monsters. If you walk into a room and there's a lot of overhead room, the Archvile may call in some flying creatures. But if you try and hide in the ducts, he'll try to call in some smaller maggot-like creatures to get you. Basically, he'll summon the type of creatures he needs to find or kill you."
9) All Hellspawn can see in the dark, "because they're from the depths of Hell. They can smell your fear."
10) As with switches, your gun disappears when you walk up to computer terminals. In this case though, a mouse cursor appears; the UAC computer GUI basically looks and acts like a webpage.
11) One new (i.e. not a remake of an original Doom (2) creature) enemy is the Vagary, a spider queen. She has the body of a spider and the torso of a female, and is equipped with a web and claw attack.
12) Judging by a screenshot included in the preview, not only can Trites crawl down walls, but they can also dangle from spider-like threads that emerge from their mouths.
13) Willits: "The UAC has always been very paranoid about their security. They were very concerned about their employees stealing technology, so they've hidden things within the base's infrastructure." In other words, original Doom style secret areas!
14) The BFG will far more closely resemble the one in the original Doom than the one in Quake 3.
15) You can knock down rockets with the plasma gun.
16) The Berserk pack is a cross between the one in the original Doom and Quake 3's Haste power-up.
17) Willits: "The Soul Cube is an ancient weapon, one created millions of years ago to stop the forces of hell. It was used in an epic battle of good versus evil long before earth was anything like we know it today."