Hey everyone, i'm thinking about making a HL2 mod and here is a very unique idea i've come up with. The mod will either be single player, coop or multi (it would work in all modes) and the concept is based on a survival mod. It is actually based on a rare movie called The Naked Prey. This might be a slower game to finish, but I think if done right it will be a fun and exciting experience.
You are part of an african safari that is out hunting elephants, then native cannibal zulu's capture you and your team and plan to eat you for dinner, but you and a small handful of fellow hunters manage to break free and run from the tribal camp. Zulu warriors chase you with spears in hand, but you have a head start. All players will be required to keep moving throughout the game, or the zulus will catch up or the safari hunters will get away. The mod would give characters health in the form of temperature, indurance, health and hunger. As the sun blazes over the african landscape you will need to take breaks in the shade every so often and start implementing strategy. The safari hunters and zulu warriors would be able to use the environment around them (eg: using a rock to carve sticks to use as spears, or using a sharpned stick to with kindling to start a fire, or using multiple carved sticks to make a ground trap), but those actions take team work or time. As well as the human element there would also be african wildlife to avoid or to fight, including Leopards, Lions, Wildebeest, Hyenas, wild Zebras...etc but animals can be used as food when killed to increase health and hunger (although not essential if you want to eat berries).
Will you be able to outrun the Zulus if you keep running towards the safari base camp without doing anything else? Will you be able to make some distance from the Zulus and plan an ambush with newly formed weapons?
Or will you be a Zulu canibal and try and flank the safari hunters? Will you rush them straight using the shade to your advantage?
Its upto you...
Well thats the idea, comments are welcome
You are part of an african safari that is out hunting elephants, then native cannibal zulu's capture you and your team and plan to eat you for dinner, but you and a small handful of fellow hunters manage to break free and run from the tribal camp. Zulu warriors chase you with spears in hand, but you have a head start. All players will be required to keep moving throughout the game, or the zulus will catch up or the safari hunters will get away. The mod would give characters health in the form of temperature, indurance, health and hunger. As the sun blazes over the african landscape you will need to take breaks in the shade every so often and start implementing strategy. The safari hunters and zulu warriors would be able to use the environment around them (eg: using a rock to carve sticks to use as spears, or using a sharpned stick to with kindling to start a fire, or using multiple carved sticks to make a ground trap), but those actions take team work or time. As well as the human element there would also be african wildlife to avoid or to fight, including Leopards, Lions, Wildebeest, Hyenas, wild Zebras...etc but animals can be used as food when killed to increase health and hunger (although not essential if you want to eat berries).
Will you be able to outrun the Zulus if you keep running towards the safari base camp without doing anything else? Will you be able to make some distance from the Zulus and plan an ambush with newly formed weapons?
Or will you be a Zulu canibal and try and flank the safari hunters? Will you rush them straight using the shade to your advantage?
Its upto you...
Well thats the idea, comments are welcome