A new DNF engine (merged thread)

I'll bet you $100 that isn't correct. George Broussard has said countless times that they've finalized the technology for the game and the few things left of the unreal engine are the netcode and scripting system. There is absolutely no way that they've changed to Doom 3 after essentially rewriting all of that unreal tech.
 
DarkStar said:
I'll bet you $100 that isn't correct. George Broussard has said countless times that they've finalized the technology for the game and the few things left of the unreal engine are the netcode and scripting system. There is absolutely no way that they've changed to Doom 3 after essentially rewriting all of that unreal tech.

Yeah, but maybe this change is the reason they haven't said a word in like 2 years.

I can quote Broussard as saying they started over completely in late 2002/early 2003, again.

Now that the cat's out of the bag, maybe we can get some info now.

This info comes from a Take 2 conference call about their quarterly results....making a statment like that in such a serious setting is considered misleading your shareholders. In this industry, investors know what Doom 3 tech is, their not fools...you cannot say things like that in a serious setting like this...this is, in a big way, part of selling shares and retaining current investors, you cannot be misinformed. If the CEO of Take 2 said this, which he did, I'd take it seriously.
 
What idiot still thinks this game is actually going to be released?(within in the next 2 years)
 
Guess a dupe topic...

Edit: Noes my flame is out of context.
 
:) Jesus ****in christ they CAN switch up engines THAT fast. Next one is Source, yep definately Source.
 
This just in guys! DNF is using the Cryengine, its offical, well see it by 2005.

OHH WAIT! Now its using X-ray, no wait Source, wait....what were we talking about?
 
dnf kill count is now over 3000 programemrs and 2300 modelers, gfx editers and sound editors
 
Teh marketing guru's made a mistake, they missunderstood something, apparently. This from blues news:

No DOOM 3 Tech for DNF [September 10, 2004, 03:49 am EDT] - 11 Comments
For those who may have missed the follow-up appended to the original story last night, Shacknews has a clarification from 3D Realms' George Broussard that Duke Nukem Forever is using an in-house engine developed at 3D Realms, not the DOOM 3 engine. This is in response to yesterday's Take Two quarterly earnings conference call, which stated the game was "using the DOOM 3 technology..." When I asked George how such an obvious error could be made, he replied: "No idea really. The rendering is Doom 3 like so maybe that confused them."
 
Weren't they going to have the U3 engine a while ago?
 
Yeah Harij, that's what I heard - and seeing as they already had a license to Unreal Tech, wouldn't that make more sense?
Are they insane!?
Jesus, I hope for their sakes the game sells exceptionally well, or they'll be joining Romero working on Tony Hawk's for mobile phones (which Romero actually did do, by the way... :|)
 
They are making their own engine now, according to Shack news. That's strange. Consider that they took so long trying to make a game using an existing engine, I'm surprised they started a new one.
 
At the moment DNF is just a collection of pornographic image's!! It's not using any engine!
 
I'm not very surprised, since they've started all over so many times. I also thought they were using the Unreal 3 engine.
 
I suggest everyone just abolish this game from your thoughts. It is NEVER coming out. I can remember looking forward to it around 19-freakin-98!
 
I don't believe they'll be going with the old Unreal engine because that's simply impossible. The visual aspect of the game would be 5 years behind the curve if they release the darn thing within the next year and a half. The thing is that they said 'All right, we're going to make the best game we can, without any time limits'. The trouble is that after three years of work, they realized that the stuff they were doing wasn't so hot anymore. So they started over again. Doing things this makes for very strange progress reports; one month they probably have a meeting and say 'OK, we're ~75% done'. The next month, it's 55%, then 60%, then 50%. I'm sure they've got all the levels, story and characters nailed down design-wise but in actual assets, not much is complete.

Since early last year, I started to think maybe they were using the Source engine. Mainly because they started being so quiet 2/3 years ago. This could have been because Valve told them not to mention that they were using HL2 technology. Anyway, the whole thing is a mess, the management over there has to be very poor if after 7 years of work, they've got nothing to show to us. I don't understand how George Broussard is still head of 3d Realms or how there are any employees left working for him.

Enough said, especially since DNF's case has been from top to bottom countless times before.
 
I think they should use a heavily-modified Duke Nukem 3D engine. :p
 
someguy said:
When I asked George how such an obvious error could be made, he replied: "No idea really. The rendering is Doom 3 like so maybe that confused them."

So they've finally run out of money having bought licences to just about every big engine each year and are now making their own yet nobody realised.

Gotta love how professional those guys are. They make the worst mod team look like Microsoft.
 
They are now, without doubt, the industries biggest joke.
 
If they are still using the Unreal engine, which I doubt, they get the upgrades for it just like we get service packs for Windows. They pay for the license each year or so and they get all the latest source code automatically (anyway, this is how I think it works, correct me if I'm wrong). So if this is true, they could potentially, and I say potentially be working with the Unreal 3 engine right now (maybe that's why the CEO of T2 confused it with Doom 3?) especially since they can just take their levels and geometry and use it in the latest release without having to redo it all.

My two cents
 
Well, this might not be news to all, but
http://www.gamespot.com/news/2004/09/10/news_6107100.html

However, it now appears Roedel's official statement to the press was in error. An item on Shacknews today from 3D Realms' George Broussard flatly denies the Doom 3 engine will be used. "We are not using the Doom 3 engine for Duke Nukem Forever," he said. However, Broussard and other 3D Realms employees declined GameSpot's repeated requests to comment on why the head of Duke Nukem Forever's publisher would make such a public mistake.

I think that the answer to this is in my last post.
 
this is weird.. watching M*A*S*H and part of the line Charles gave was "nuke, duke and peewee" no word of a lie. Episode 6 Series 9 "A war for all seasons" dig it out and check it out. Thats just weird while reading a DNF thread :D
 
The Dark Elf said:
this is weird.. watching M*A*S*H and part of the line Charles gave was "nuke, duke and peewee" no word of a lie. Episode 6 Series 9 "A war for all seasons" dig it out and check it out. Thats just weird while reading a DNF thread :D

Maybe that's where 3DR got their idea for the character in the first place. Who knows?
 
kernkraft said:
Maybe that's where 3DR got their idea for the character in the first place. Who knows?
hehe, well the episode was made i think late 70's early 80's, around the time they began work on DNF I reckon ;)
 
This game is a joke. I bet IF/when it comes out it will suck so much. Obviously the people making duke nukem Forever have no clue wtf they are doing
 
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