James Isaac
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- Sep 24, 2003
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Well, i was thinking about Half-Life 2, and the way that you can see your hands on the gun, but not when you drive, and how you can see your hands but not your feet, and all the other inconsistencies like that, and i had an idea...
What someone should do, is create a detailed model of the character you play as, then put the camera that you see from inside the players head - inbetween where he eyes would be, and just clear the face near where the camera is. Then, when you move the mouse, an animation is made that moves the characters head in the right direction, therefore moving your view. Then when you look down, you can see your body, hands and legs, and everything is realistic. There could also be limits to how high and low you can bend your neck, to make it more realistic. And then, say if you had a player who wears glasses (ala Gordon), you could put some glasses infront of the camera, so you are looking through them realisticly at the world around you.
This way, when you get shot, you can see yourself getting shot, and physics can be calculated better with a hittest to the player model.
Do you think this way of playing in FPS games is a good idea? Or are there problems with it? Please comment.
What someone should do, is create a detailed model of the character you play as, then put the camera that you see from inside the players head - inbetween where he eyes would be, and just clear the face near where the camera is. Then, when you move the mouse, an animation is made that moves the characters head in the right direction, therefore moving your view. Then when you look down, you can see your body, hands and legs, and everything is realistic. There could also be limits to how high and low you can bend your neck, to make it more realistic. And then, say if you had a player who wears glasses (ala Gordon), you could put some glasses infront of the camera, so you are looking through them realisticly at the world around you.
This way, when you get shot, you can see yourself getting shot, and physics can be calculated better with a hittest to the player model.
Do you think this way of playing in FPS games is a good idea? Or are there problems with it? Please comment.