A new way to do FPS?

James Isaac

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Well, i was thinking about Half-Life 2, and the way that you can see your hands on the gun, but not when you drive, and how you can see your hands but not your feet, and all the other inconsistencies like that, and i had an idea...

What someone should do, is create a detailed model of the character you play as, then put the camera that you see from inside the players head - inbetween where he eyes would be, and just clear the face near where the camera is. Then, when you move the mouse, an animation is made that moves the characters head in the right direction, therefore moving your view. Then when you look down, you can see your body, hands and legs, and everything is realistic. There could also be limits to how high and low you can bend your neck, to make it more realistic. And then, say if you had a player who wears glasses (ala Gordon), you could put some glasses infront of the camera, so you are looking through them realisticly at the world around you.

This way, when you get shot, you can see yourself getting shot, and physics can be calculated better with a hittest to the player model.

Do you think this way of playing in FPS games is a good idea? Or are there problems with it? Please comment.
 
Its been done. Nothing special.. just a feature that you forget about after some 10 minutes into the game.
 
Thief 3 for one, you can see your whole body in first-person if you look at the floor, useful to see an edge of a walkway/wall for instance.
 
Hmm.. I can't think of one I played at the moment, but everybody keeps mentioning some Butcher Bay game that I have never heard of. You should probably check that out.
 
Trespasser!

Your health was a tattoo on your enormous breasts..

oh, what a great game ;)
 
Sounds like a cool system then :) . I think HL2 should have used it ;)

Trespasser!

Your health was a tattoo on your enormous breasts..

oh, what a great game

Oh yeah, hee hee, i remember that game :)
 
although you seem to like it, the majority of halflife fans hate it (or just dont want that *feature* in HL2).
 
Well, i haven't played any games with it in a long time - but the way i imagine it working it would be cool
 
If its done properly it can work really well. But considering for a moment the amount of work required to do it properly, and the cons soon turn it into a fun extra rather than really useful. :(
 
Hitman 2/Contracts and Tribes 2 did this fairly well, but it wasn't perfect. There were indeed serious clipping errors.
 
Shuzer said:
Trespasser!

Your health was a tattoo on your enormous breasts..

oh, what a great game ;)

Tresspasser was such an awful game! :D
 
Shuzer said:
Trespasser!

Your health was a tattoo on your enormous breasts..

oh, what a great game ;)
I NEVER knew that. :O
 
ShadowFox said:
Its been done. Nothing special.. just a feature that you forget about after some 10 minutes into the game.

Like in Thief 3, since you can switch between third and first-person views...I don't like it. I like First Person as I can only see my hand grasping the gun, nothing more.
 
James Isaac said:
There could also be limits to how high and low you can bend your neck, to make it more realistic. And then, say if you had a player who wears glasses (ala Gordon), you could put some glasses infront of the camera, so you are looking through them realisticly at the world around you.

In games I've seen it in limmiting how high/low you can look gets EXTREMELY anoying. The view is cropped enough due to the lack of any periphreal vision that this just makes it distracting. Glasses would be sortof interesting though, especially if they had an idle animation where the screen randomly gets real blurry or out of focus only to see gordons hand readjust his glasses :D
 
James Isaac said:
Well, i was thinking about Half-Life 2, and the way that you can see your hands on the gun, but not when you drive, and how you can see your hands but not your feet, and all the other inconsistencies like that, and i had an idea...

What someone should do, is create a detailed model of the character you play as, then put the camera that you see from inside the players head - inbetween where he eyes would be, and just clear the face near where the camera is. Then, when you move the mouse, an animation is made that moves the characters head in the right direction, therefore moving your view. Then when you look down, you can see your body, hands and legs, and everything is realistic. There could also be limits to how high and low you can bend your neck, to make it more realistic. And then, say if you had a player who wears glasses (ala Gordon), you could put some glasses infront of the camera, so you are looking through them realisticly at the world around you.

This way, when you get shot, you can see yourself getting shot, and physics can be calculated better with a hittest to the player model.

Do you think this way of playing in FPS games is a good idea? Or are there problems with it? Please comment.

They're doing this for F.E.A.R arent they?
 
my god... the most simulated first person shooter yet has been break-down for the x-box. ONE tough game... but wholy shit is it fun!

PEACE

Mike :cheers:
 
New way for FPS: First person sex and then its all downhill from there
 
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