A second glitch in the Bugbait clip

Stigmata

The Freeman
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If you watch carefully during the 2nd half, look at the OICW scope as Gordon moves in and out of shadows. Somehow whatever you see thru the scope is shaded based on the brightness of the actual weapon, and not based on the brightness of the objects visible through it.
Hopefully Valve gets that fixed. It is only a small graphical glitch, but I would probably spend a few minutes throughout the game looking through that little scope to see where I'm shooting (just for fun) and this glitch will make it a lot harder to do that.
 
please make some screenshots, some of us are far too lazy to look for that stuff
 
Originally posted by stigmata
If you watch carefully during the 2nd half, look at the OICW scope as Gordon moves in and out of shadows. Somehow whatever you see thru the scope is shaded based on the brightness of the actual weapon, and not based on the brightness of the objects visible through it.
Hopefully Valve gets that fixed. It is only a small graphical glitch, but I would probably spend a few minutes throughout the game looking through that little scope to see where I'm shooting (just for fun) and this glitch will make it a lot harder to do that.

Actually the scope reflects whats behind you, not what you're looking at.
 
It reflects? Looked like it was projecting what was through the scope... But that doesnt change the problem, it's still exactly what shouldn't happen. When there's little to no ambient light on the lens, it should make it easier to see what's being reflected, but instead it just makes the reflection darker. I'll get some pics soon, but I need to clean up my drive and defrag it first.
 
Wow, for those of you who have read my imaginitive stories before, you would know what is about to come up. My brain has images again, so here we go...


Freeman is quietly walking through a dark alley, not a single foe seen for a considerable amount of time. The music pace slowly rises, getting more and more intense. You look around your left and right, up and foward, cautiously eyeballing every object, every shadow, trying to make out the form of a potential threat. Anything, even a lowly headcrab. Suddenly, the music starts to rise, pounding your subwoofer (hopefully you got one), and your screen shakes slightly, though indicating something huge coming your way. You frantically look foward, trying to see if a beast is lunging at you through the shady alley, but see nothing. A glint in your guns scope catches your eye, and you look at it. The reflection is of the most horrifying four-legged monster you could imagine, lumbering a massive ten feet above your head, a sticky drool hanging from an enourmous fang just inches above your head slowly dripping down. For a second, you actually feel your heart skip a beat. The music stops.

Freeman pushes all his wieght foward in the air, rotating to bring his rifle to bare. Bullets flying, claws grabbing, all hell breaks loose.
 
Great another fool complaining about insignificant crap that won't take away from the game in any way
 
Originally posted by nw909
I just shit my pants, damn you should write books.
Maybe if you didn't spend all your life posting on these forums, and the steam forums. And actually read, or got an education, you might be able to have a unique writing style like his.
 
No biggie, just expressing my hate for spammers like yourself! :D
 
yea nw909 no joke you posted 267 posts in 2 days (not a joke) you spam way too much
 
Originally posted by stigmata
It reflects? Looked like it was projecting what was through the scope... But that doesnt change the problem, it's still exactly what shouldn't happen. When there's little to no ambient light on the lens, it should make it easier to see what's being reflected, but instead it just makes the reflection darker. I'll get some pics soon, but I need to clean up my drive and defrag it first.

Yes it reflects because when he looks at the bright window (to shoot it) the scope is totally dark. I think what you're saying might be right, but it really doesn't matter. First of all, the scope reflection is there just for fun and doesn't serve any actual purpose. And besides nobody understands how light works.
 
2 days = over more then 250 posts? yea everyones like that.. i post like 10 a day at the most. u need to calm down kid.
 
cuz i know you did. i did the math not hard eh? you posted to my friends wp... i said i wanted to hit you in the face. you said "would you hitt it with love or bricks" you were at like 350 something. i rember cuz it was the same as mine.... i was like oh cool.. 2 days later (being today) look at your post count gj. i win. besides 90% are pointless and your useless on this forum. burn pls. k
 
Hey guys, calm down! Glad you liked my spur of the moment inspiration I call "my imagination" :) Comes out good on paper when I put my mind and a few minutes into it. Seriously, I just have a natural ability, and I consider that to be crap compared to some of the work I do for school. Can't remember anything lower than an A+ on any story I have had to write in the past few years :)

Its just fun. You guys should give it a try. Let your imagination go wild. Think of something you have done that you really enjoyed, or something you are excited about (in my case, HL2) and go nuts with it. Take it to the next level.



Anyway I mostly said all that crap in this post to stop the flame war. Hope it helps :)
 
nice one. im going to stop flaming you cuz its only giving you more post counts today. besides you know im correct.
 
Originally posted by HL2 Stone
cuz i know you did. i did the math not hard eh? you posted to my friends wp... i said i wanted to hit you in the face. you said "would you hitt it with love or bricks" you were at like 350 something. i rember cuz it was the same as mine.... i was like oh cool.. 2 days later (being today) look at your post count gj. i win. besides 90% are pointless and your useless on this forum. burn pls. k

Oh my, it looks like i've deleted all my posts in this thread.
 
Stop it! STOP FIGHTING! ARGH! This place is gonna catch fire if this flame war doesn't end here.

You are both ignorant little bitches. Plain and simple. HL2 Stone, let him post all he wants, it doesn't concern you. nw909, just ignore guys that flame you. Both of you are trying to prove your points and are too headstrong to waiver and even consider another standpoint.

You've both taken it too far. Just stop.
 
i've seen this before, but i think they corrected that one already. ok the pics ... frame 3028 of bugbait
 

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bugbait frame 3029 ... it looks completely different here although this is just 1/60 sec later than the last one
 

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All i see in those pics is a beaver on a table. The compression is THAT bad
 
My guess is that VALVe is using pre-rendered environment map textures for each room. The swaps that you see on the scope lens are from Gordon entering/exiting a room via doorway. Gordon 'fakes-out' the texture a bit in the laundry room by backing up closely to the wall behind him, near the room's entrance. The doorway triggers are probably a bit larger than the actual area of the doorway. You can also see the scope change a bit before he enters the dark room flanking the turrets.

If you look carefully enough, the scope image/reflection doesn't contain the same 'clutter' objects that the room does. I also guess that they'll re-do the pre-rendered textures once the art for the levels is locked down.

I'm surprised they didn't use the Source input/output trick for real-time environment mapping/scope imaging, but I guess that would be too expensive.

IMO, the image in the scope doesn't look like an environment map as a reflection would normally have color information from the objects and light that is being reflected onto the scope. Therefore, the color of the reflected scene would be superimposed over the scope lens texture.

What we're seeing in the video, however, is an image that is entirely tinted green. This leads me to believe that the image in the scope is supposed to be what the scope is 'seeing'. However, the scene in the scope appears to be what is behind Gordon. Not at all the behavior of your typical electronic scope. It could be a bug. Or maybe it's just a monochrome environment map.

Wheee! I'm a dork.
:cheers:
 
But in the kleiners lab video the magnifying glass on the desk was refracting what the professor was typing in real time, so why wouldnt they just use that technology on the gun?
 
Didn't Gabe say something about two cameras not being able to see the same area or something? am i crazy?

Adam
 
Your not crazy Adam, he did say that.

Isn't the magnifying glass and the scope two different things? (actually I have a big feeling I'm wrong on that one, but anyway) And plus, the lab part might be more ready made then the bugbait part, I mean the videos were made whilst they were still working on the game.
 
The magnifying glass and the scope are almost the same thing, except the scope uses two magnifying lenses (I think) which could make the refraction calculations a lot more complex. Of course, Valve might not have "finished" the OICW scope in time for the E3 shows, so they faked the scope refraction by using a reflection map on the single lens.
 
Ok, stigmata assured me of my fear of being wrong. lol
 
Oh Jesus... If Valve hadn't had that nice touch on the OICW lens no-one would have said anything (except perhaps some crazy person saying "Wouldn't it be great if... lol!"). Now it doesn't work for a second and we get the hump.
There's something wrong with that and I can't quite put my finger on it.
By the way, the reason you can't see anything in that lens at that precise moment is because you are standing in the dark... In the next picture, you have STEPPED FORWARDS.
 
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