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Obraxis
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http://www.gamespot.com/features/halflife_final/
An interesting read, even if it is Half-Life 1 related.
An interesting read, even if it is Half-Life 1 related.
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In late 1996, Newell and Harrington arrived at id ready to listen and learn from the industry pros. However, as Abrash remembers, the id gang wasn't too thrilled at the prospect. "I don't recall that when [they] came down to id, there was a lot of great chemistry," he says bluntly. "Let's put it this way: It wasn't like when Nine-Inch Nails came to visit - that was a cool thing. These were guys that worked on stuff like Microsoft Bob and Home Automation. You're not going to walk into the coolest game company on the face of the earth and have the guys say, 'Wow, nice to hang out with you!'"
After picking up some tips and discussing the inner workings of the business, the two developers headed back to Seattle with Quake source code in hand. Except for Abrash, no one at id was sure they'd ever be back. "Everyone at id wasn't very optimistic about what Mike and Gabe were going to do," states Abrash.
Not surprisingly, this "voyage of discovery" (as Harrington describes it) caused massive turmoil on the project. "The net result is that we threw out just about everything," admits Birdwell. "All the AI was gone, and we gutted the levels. In reality, Half-Life got delayed because of Half-Life." In Birdwell's estimation, what players are now experiencing on their PCs, "is really Half-Life 2. It's an incredible game."
If anything, Half-Life had been delayed so long and Valve had kept so much of the game a secret that everyone was surprised at just how good it was. Conceptually, everyone knew that Valve was trying to push the limits of what an action game could be, but no one expected the execution to be so flawless.
The skeletal animation system also proved useful in solving the problem of making mouths that move on the characters. Newell is particularly proud of this achievement. "I remember when Ken and Kelly [Bailey] had been working in secret to get the mouths to move - a really hard technological problem. They kept it quiet because they wanted to impress us all when it was done. It's an amazing feeling to think that something really innovative and cool is going to come out of the guy in the office next to you.
LOL, behold how far we have come. i love the headcrab piniata. Gabe killing it with a crowbar is priceless!Originally posted by Stage
Hehe ...
Originally posted by SnowBall
i love the headcrab piniata. Gabe killing it with a crowbar is priceless!
heh, it scared me, saw my post and thought HMM, when did i say that?!? Then saw the dateObraxis said:Bring back an old topic, for the new people who might not have seen it. A great read now HL2 has gone gold!
Obraxis said:Kinda makes you wonder if HL2 has any 'Showstopper' bugs in it right now, what with only 2 weeks left to finish the game before it HAS to go Gold......