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Hey I was wondering what is AA and FF in games? what are there importance? do they drop FPS? will they be in HL2? thanks a lot
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Originally posted by OCybrManO
AF is Anisotropic Filtering - Makes textures display correctly at angles other than directly facing the player's view... rather than making them blurry.
Originally posted by Steven Q Urkle
AA: makes jaded line smoother by bluring a bit
AF: make textures clearer on odd angles and distances
they do slow down a lot.
you put it on yourself in your display options
Originally posted by spitcodfry
Thanks for clearing that up. Always wondered what AF was; I'd seen it mentioned on here quite a bit. I'll have to try that with a game sometime...is that a feature that games have, or can you tweak your card's settings to run under AF?
BF wasnt good until EoD schemed to make it better:Originally posted by spitcodfry
That was a great way to show us...thanks. And a good game to use for the screenshots at that! :cheers:
Originally posted by dawdler
BF wasnt good until EoD schemed to make it better:
http://w1.855.telia.com/~u85528876/grass.jpg
EoD for BF1942. I was a coder for them a while... Made the Huey flight physics, and a few smaller things. I was the one that suggested to use tracers on all rifles, it really hightened the combat sense. But the grass only reached concept stage back then. The drain on anything below a G4 was quite badOriginally posted by spitcodfry
EoD...what's that? Mod? Dev team?