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dreten707 said:there is still that anoying shadow... see the picture
exoeight said:they could just blur the edge based on height from the ground, and i could simulate that in flash actually. flash!! this is leading game engine... they can do SOMETHING i'm sure.
exoeight said:where is the proof that they said it's fixed.
exoeight said:not only is it wrong, it's very wrong, shaddows do NOT have hard edges ever that high up. hold out a cup in a room, you might see a shaded area on the ground, you don't see a solid shape.
shadows render wrong in every way possible except where it shows up.
that is pretty bad.
btw, when i say "that high up", i'm speaking of right before the screenshot shown. the shadows look the same when the giant crate thingy is really really high up.
exoeight said:btw, i just went outside, not ****ing crisp shadows, they are lookin blured to me, ohhhh yeah. no crisp lines anywhere, common sense? step out your door.
MrBongo said:That reminds me- I hate Doom 3 fanboys that come to these boards and bash Half Life 2 for "having b@d grafix". People need to realize that shadows are completely dependant on their lightsource and position. Yes, if a room was completely occluded in darkness with only one small lightsource, the shadows would be very crisp and dark. That, however, is not the case with outdoor environments. Shadows would appear very light or almost not even visible, mainly because there is so much light and a great deal of it is being reflected by nearby objects.
[[LuCkY]] said:I don't see any doom 3 fanboys, why bring it up?
The Sun may be 93 million miles way, but it's also 865,000 miles in diameter. So, an object that is 6ft from the ground would have a blurred edge about 0.65in thick... if you ignore the wave properties of light, the scattering effect of the air molecules, and clouds diffusing the light.Terranboy said:You have no idea. When you hold a cup up in your room you can't see a defined shape because the light source is so close the cup, the sun is a qudrillion miles away. I'm pretty sure I see crisp clear shadows all the time.
DarkSonic said:I care. When it is something THAT largely apparent, it does take away from the realism nature of the game.
exoeight said:they could just blur the edge based on height from the ground, and i could simulate that in flash actually. flash!! this is leading game engine... they can do SOMETHING i'm sure.
DarkSonic said:How more ****ing ignorant could you be? You'll have to excuse the cursing, but this pisses me off. THE GAME IS SUPPOSED TO DRAW THE PLAYER IN, AND WHEN YOU SEE SHIT LIKE THAT, IT BRINGS YOU OUT, AND MAKES IT FEEL LESS LIKE REAL, AND MORE LIKE A CRAPPY GAME!
****!
CatBOne said:Try looking in the stickey at the very top, about questions sent to valve.
We've been saying that since May 2003.Evil^Milk said:it's been about 4 months since the video was taken. it's probably already fixed by now.