lans
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Apos said:Checked out FarCry again, and I am pretty sure there is no keyframe blending. There are several flinch animations, but none of them are physically simulated. The characters ragdoll when dead, and they don't ragdoll the way Valve claims their ragdolls work (i.e. that momentum is preserved)
When you talk about the momentum - are you refering to Far cry's awkward slip-slide movement of models?