Black Op said:Because ammo for other guns are more plentiful than those where the ammo won't last for very long. And just what niche will these theortical weapons fill that are not covered up by all the existing weapons? They won't since the HL2 weapon selection is well-balanced at this stage. Finally, all HL2 weapons are basically generic in that there's only one weapon used for one purpose. There's a melee weapon, gravity gun, pea-shooter pistol, magnum, SMG, AR, long-range crossbow, RPG, and grenades. Only one weapon for each role is needed, so having all these scattered weapons only clogs up the weapon selection needlessly. All sorts of weapon variants belong in tactical and military shooters.
That point is irrelevant. It's been so long since the Combine invasion that most people who were not a Resistance member is most likely dead by now either from irate wildlife or the Overwatch. There's no proof that these civilians that never went into the cities had any sort of military protection. Finally with the surrender of Earth to the Universial Union, any military forces left outside the cities might have very well surrendered since it would seem hopeless to take on such an advanced enemy. All these fabled stockpiles would have been turned over to the Overwatch in that scenario.
Ammo production doesn't need to work in HL because current HL2 game mechanics don't call for it at all. Why need ammo production when you can get ammo from Combine crates and bodies? As there's no need for pre-invasion Earth weapons to be lying around, this point is also irrevelent. Finally, it's common sense to be distrustful of Hollywood reality and not a mere pre-programed response to act on such common sense.
Zombines made sense because both Headcrabs and Combine already existed. That wouldn't work with weapons because neither the Overwatch nor the Resistance had the means to suddenly conjure up new weapons in the hours between HL2 and EP1. Since EP1 is a storyline continuation rather than an expansion pack, logic take precedence of adding new content.
Except there was room to develop what weapons were in the HL2 universe. This isn't possible with EP1 since the only weapons that would be encountered are those already brought in by either of the two factions.
Use the weapon til it runs out of ammo. Variety. Something different to hear when you fire, something different to look at. Imagine 20 zombies and you have gregoris rifle. That would be fun for me.
I doubt military forces would surrender. Theyt would either join or help the resistance. And if they did surrender, why would they turn over something the combine didnt know about?
Like I said ammo production isnt a game mechanic. Just a reason why we could have some resistance made weapons. A lawyer using an old court decision as an example during a current trial is basically the same thing as my point on films and games. The former are reality and the latter are both fiction.
Whats this conjuring you go on about? New ground is being tread. The only area that gordons been in before is the citadel. In opposing force your in the same facility, not the same places most of the time from what i rememeber but the same facility and you came across new weapons. Valve could have easily added combine weapons and just said they werent being used in the areas you tread in hl2. Under you point of view every weapon and ammo for all weapons should be found in all levels in the game.
How do you explain no crossbow and ammo til you get to hwy 17 but then when you get back to city 17 the ammo is there now. I bet that almost ruined hl2 for you.