About the weapons in EP1..

kag30 said:
I guess i'm more open minded since i'm a fan of all three. If you took the best elements of each you'd have the perfect shooter.

Pefect shooter? Haha. Maybe in your opinion. I thought FEAR and Far Cry were both average shooters, and neither contained anything special.

kag30 said:
More fact than opinion.

Your head. From your ass. Please.
 
kag30. Putting a grenade onto the floor, running away a meter and being exploded to a bloody pulp; tell me, how exactly does that constitute impressive AI? Yes, it was certainly very impressive for the time, but if you look closely, it isn't really much special. The marines just keep repeating actions. Nothing close to brilliant AI, if you ask me.
 
bigburpco said:
kag30. Putting a grenade onto the floor, running away a meter and being exploded to a bloody pulp; tell me, how exactly does that constitute impressive AI? Yes, it was certainly very impressive for the time, but if you look closely, it isn't really much special. The marines just keep repeating actions. Nothing close to brilliant AI, if you ask me.
Exactly. Oh, and add "not being able to run and shoot at the same time" and "not able to fire back when fired on from below or above" to the list to the major flaws that HL2 rectified.
 
Fear would have been better had it a bit more variety. And farcry would have been a lot better had it had a quicksave system, decent voice acting, and mutants upon which headshots counted.

Both of which i believe were still above average. Neither of which was a failure on par with "unreal 2" or "pariah"
 
I have to admit, I found neither Half-life nor Half-Life 2 to have very impressive AI. The HL grunts had a lot of hitpoints, yeah, but that was it. I guess on paper HL2 has better AI but the combine had like 30 hp so I didn't get enough time to notice. One of the few design flaws VALVe made.
 
Pefect shooter? Haha. Maybe in your opinion. I thought FEAR and Far Cry were both average shooters, and neither contained anything special.

HL2 with fear's ai, farcry's non-linearity and huge load free levels.

Fear is very repetitive but the ai annahilates hl2's. Farcry's blows it away too. You know it.

I think hl2 is the best shooter...on the the 1st playthrough. When you play it the 2nd time you realize its all the same.

Farcry plays out different everytime. Even when you take the same approach. And you have the option to run n gun or play tactical.

Your head. From your ass. Please.

Your head from valves ass please. Ban me, i'm done with you fanboys.
 
This is a Half-Life FAN FORUM, EXPECT TO FIND FANBOYS!

Note the word Fan

EDIT: If you're "Done with you fanboys" Then Leave, or get banned, like you asked, I'll PM Samon telling him about another Ban Request.
 
kag30 said:
Fear is very repetitive but the ai annahilates hl2's. Farcry's blows it away too. You know it.

Oh, well when you put it that way, you actually sound right! Thanks for showing me the light!
 
I've said it before, i'll say it again.

The HL2 ai was designed for large scale firefights. The devs, however, decided to put these soldiers with ai they coded to fight in the fields, inside of dank and dark corridors.

So yes, in that respect, the AI sucks.

Don't believe me? Fire up GM construct, put a crapload of cover in the middle of the map, and start combine on one side (with random weapons), and ressistance on the other (whatever you want).

Go really high up, and watch. The combine do some interesting things. They'll form fire teams and move up the line, while the rest of them stay back and provide fire support.

They stop behind cover to reload, and will work their way to the side of the map where the ressistance can't shoot them, then try to flank them.
 
sinkoman said:
Don't believe me? Fire up GM construct, put a crapload of cover in the middle of the map, and start combine on one side (with random weapons), and ressistance on the other (whatever you want).

I do that sometimes! *hugs*

Me and my friends then bet on who will win, and the Combine almost always kicks arse. :sniper:

EDIT: Fear's AI? :LOL: Do not make me laugh uncontrollably :borg:
I have seen (at least thrice) a soldier jumping through a window, and then jumping right back - when all the time there was a f*cking door a meter away.

Farcry AI seemed impressive because the soldiers had wide open spaces to move about.
 
sinkoman said:
I've said it before, i'll say it again.

The HL2 ai was designed for large scale firefights. The devs, however, decided to put these soldiers with ai they coded to fight in the fields, inside of dank and dark corridors.

So yes, in that respect, the AI sucks.

Don't believe me? Fire up GM construct, put a crapload of cover in the middle of the map, and start combine on one side (with random weapons), and ressistance on the other (whatever you want).

Go really high up, and watch. The combine do some interesting things. They'll form fire teams and move up the line, while the rest of them stay back and provide fire support.

They stop behind cover to reload, and will work their way to the side of the map where the ressistance can't shoot them, then try to flank them.
I do that alot, Overwatch V Nova Prospekt Guards.
Make sure to assign them to squads.
 
Oh this is sweet, we got some politics, some AI conversation and some squad tactics talk in this topic.. nice.. what was the topics name...oh..shit cant remember it anymore..
 
Underhill[FIN] said:
Oh this is sweet, we got some politics, some AI conversation and some squad tactics talk in this topic.. nice.. what was the topics name...oh..shit cant remember it anymore..

You forgot to add that your bullshit posts are part of this topic's constitution. Oh snap!
 
Ludah said:
You forgot to add that your bullshit posts are part of this topic's constitution. Oh snap!


in fact we have two bullshit post here now. isnt that great? Now u can answer to this, by telling me some clever joke, and then we have three these kinda bullshit posts. Life is great.
 
I've been wanting a combine sniper rifle since I got out of the Ravenholm mines for the first time.

The combine plasma rifle is a fantastic gun that I use almost all the time, but I really want more combine tech... I want the combine sniper rifle.

And, y'know... pockets of wild Xen life that have kind of xenoformed the terrain in areas and whatnot. I think the fun of exploring a crossed terrestrial and alien ecology would be pretty darn neato.

oh... and more huge explosions. Those are always fun.
 
GordonFreeman911 said:
This is a Half-Life FAN FORUM, EXPECT TO FIND FANBOYS!

Note the word Fan

EDIT: If you're "Done with you fanboys" Then Leave, or get banned, like you asked, I'll PM Samon telling him about another Ban Request.

I'm a hl fan but i'm not a fanboy. This means i have no problem discussing its faults.
 
kag30 said:
HL2 with fear's ai, farcry's non-linearity and huge load free levels.

Fear is very repetitive but the ai annahilates hl2's. Farcry's blows it away too. You know it.

I think hl2 is the best shooter...on the the 1st playthrough. When you play it the 2nd time you realize its all the same.

Farcry plays out different everytime. Even when you take the same approach. And you have the option to run n gun or play tactical.



Your head from valves ass please. Ban me, i'm done with you fanboys.


Actually Far Crys AI isn't particularly great. And I really don't want Half-life 2 with big-ass levels, it isn't that type of game. I'd rather have a quality story, quality combat, quality level-design and gameplay than large, open levels.

My head isn't up Valves ass. I just love their game, I think its fantastic, and it is the best shooter I have ever played. Sure, in some areas it may not sparkle as well as it should but it has a far greater balance than that of Far Cry or FEAR.
 
99.vikram said:
I do that sometimes! *hugs*

Me and my friends then bet on who will win, and the Combine almost always kicks arse. :sniper:

EDIT: Fear's AI? :LOL: Do not make me laugh uncontrollably :borg:
I have seen (at least thrice) a soldier jumping through a window, and then jumping right back - when all the time there was a f*cking door a meter away.

Farcry AI seemed impressive because the soldiers had wide open spaces to move about.

AI is going to something stupid in any game. I've seen a few combine blow themselves up with there own grenades.

Walking through the ditch i see a cp officer at street level. got my crosshair on him, does he try to fire at me? No. He proceeds to drop down while i easily kill him. Its scripted since they do it EVERY time you play the level. Never seen ai scripting make the npc do something that stupid in any game.

Most of the time the enemy just stands still. Fear ai never just stands there.

This article hits the nail on the head about one of hl2's few faults:
http://thenewgamer.com/content/archives/fear_pc
 
The AI in FEAR relies on alot of heavy scripting. FEAR was honestly the biggest letdown of last year. It was a dull, repetitive slodge through some truly awful level design. Story wasn't bad though. It's AI may have been pretty good, but it fell so far short in other areas that it really didn't matter.

I had a soldier jump through same window three times.
 
Monolith admitted that a lot of scripting went into the enemies in FEAR, giving the illusion of advanced AI. In actual practice, it wasn't all that special.

As for the Metrocops... blah. Initial cannon fodder that made way to far smarter enemies.
 
Samon said:
I had a soldier jump through same window three times.

Thats very rare.

99% of the time they strafe or take cover with peek and shoot in fear.

What isnt rare is a game where an enemy just stands still out in the open with no attempt at self preservation.
 
kag30 said:
What isnt rare is a game where an enemy just stands still out in the open with no attempt at self preservation.

So rare, in fact, that it doesn't happen in HL2. The overwatch use cover very often, throw grenades with good accuracy and split up into fireteams in the more complicated maps. Just double the Combine soldiers' hitpoints and see wha the AI can do.
 
the scripting in FEAR was interesting
the maps have scripted scenes built into them, but it's up to the AI to assess the situation and decide whether to activate them or not
and in the basics, like flanking you and taking cover, that's clearly their actual AI (it's non-repeating) and miles beyond hl2's (though this has a lot to do with the level design... nearly every big fight scene in FEAR is a series of a few rooms, a few levels, a few hallways, etc, designed specifically for flanking)
also the balance of the enemies is really nice: they generally can't take much damage, but they dish out a lot... so you're still a superman but have to make some wise decisions

HL2 is the much better game of course
 
kag30 said:
I'm a hl fan but i'm not a fanboy. This means i have no problem discussing its faults.

I thought we were going to leave?

Hmm?
 
It's fun catching Combine grenades in the air and then flinging it back at them.
 
FEAR's AI was down-right stupid sometimes. A good example that would happen to me a good bit:
A soldier, he's behind a window, this gives him
A: Cover for most of his body
B: The opertunity to strafe s few inches for cover to reload among other things
What does he do? Jump through the window
A: Sacrificing all cover
B: Making himself uselss for the (fatal) few seconds he is jumping through the window.
 
ríomhaire said:
FEAR's AI was down-right stupid sometimes. A good example that would happen to me a good bit:
A soldier, he's behind a window, this gives him
A: Cover for most of his body
B: The opertunity to strafe s few inches for cover to reload among other things
What does he do? Jump through the window
A: Sacrificing all cover
B: Making himself uselss for the (fatal) few seconds he is jumping through the window.

How about a whole group of combine shooting at me throught those unbreakable wired windows.

Those things rarely happen. What i mentioned about hl2 happens everytime.

Face it. HL2 isnt as close to resembling a real firefight as some other games.

I have to run n gun like i'm playing quake when there should be a lean option so i could play it like cod?
 
kag30 said:
Face it. HL2 isnt as close to resembling a real firefight as some other games.

I have to run n gun like i'm playing quake when there should be a lean option so i could play it like cod?
Since when was HL2 supposed to portray real firefights? With that said, run and gun has always been the primary style of HL. Don't like it? Tough luck, your HEV suit is capable of absorbing a great amount of damage. Therefore such self-preservation tactics like leaning has less usefullness.
 
kag30 said:
How about a whole group of combine shooting at me throught those unbreakable wired windows.

Those things rarely happen. What i mentioned about hl2 happens everytime.

Face it. HL2 isnt as close to resembling a real firefight as some other games.

I have to run n gun like i'm playing quake when there should be a lean option so i could play it like cod?

You are simply missing the point of Half-life. Play it like COD? It's Half-life. Think I should play Hitman like Sims? :|
 
No no, I think he has a point, lads. God knows that whenever I was playing Black & White, I was hoping for machine gun toting aliens to spawn through and wreak havoc. And I really think KOTOR was missing some badass Max Payne bullet-time firefights.

At the very least, I expected some COD in my Half-Life 2. ALAS, VALVE HAS FAILED MY RIDICULOUS EXPECTATIONS.
 
Combine AI is pretty weak compared to Farcry in a one-on-one confrontation, but this could be because of the trees littering Farcry maps. (FEAR fails here)

But in larger numbers their fireteams surround the enemy quite well before finishing them off, usually with grenades. (FEAR fails here as well)
 
this is turning into me defending FEAR, a game I didn't even like that much, but in response to what riomhaire said:
jumping through windows is obviously not tactically sound, but this is the same game that had slow mo jumpkicks in the midst of gunfights
it's intended to make the fights more exciting and more action-movie-esque, and it succeeds

now I'm not saying it would fit with HL2 to have metrocops leaping through windows, but those semi-scripted moments combined with a certain character which the fear AI has makes firefights much more interesting, in my humblest of opinions
actually I'm someone who thinks the marines in HL1 don't hold up very well, largely because their challenge relied heavily on high hitpoint values, but even they were often more fun to fight than the combine, just because they had a nice selection of tactics... including, say, falling back :p
 
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