Abstract Renders

Stormy

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Was sound around with some materials lastnight on max and well i think these cople i done came out quite well :)

Generaly when i do this kind of thing it comes out abit crappy but these seemed to look pritty cool :)
 

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heh heh... heh heh... balls...

the second one looks cool though :p
 
those are cool balls. i really dig the contrast of colors in the first one, and second one is interesting..to say the least.. looks very squishy yet hard like a crystal at the same time. nice work
 
Stormy said:
Was sound around with some materials lastnight on max and well i think these cople i done came out quite well :)

Generaly when i do this kind of thing it comes out abit crappy but these seemed to look pritty cool :)

I used to do that stuff with POV-Ray. The thing about POV-Ray is that you have to write everything, like this:

light_source <0, 10, -25> {pigment rgb 255,255,255}

Well, that isn't right, but close enough. Complex shapes and structures require mathematics, scripts and shit.
 
the last one looks like it could be in HL2 :eek: :p
 
Thanx :)

I was just fidderling around with a cople of material tutorials, then just played around with the settings abit to see what i could come up with, and i think the results where quite intresting. Perhaps i will do some more some time :)

If anyone knows of any other material tutorials i would be realy grateful, especily some glass and plastic ones, but any will do fine!

Thanx again :)
 
I used to love making stupid renders of shapes that didn't mean anything :) Make a plane, and a sphere, add an area light, and crank radiosity and AA to full, and render the uselessness to your heart's content! :D
 
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