B
badpigeon
Guest
Could someone please post some sort of guide, or the code to get the physgun working in hl2? Ive been messing with this for hours, and because of my lack of coding knowledge I have gotten nowhere.
Aparently, what I have been told, is there is no class for CWeaponGravityGun defined in the entire project file. So whenever I create a game (after adding physgun.cpp to the project) and compiling, I get 2 errors, the first saying "Datatable Warning: No matching RecvTable for SendTable 'DT_WeaponGravityGun'." ,and an error saying "Client missing DT class CWeaponGravityGun" followed by Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders Failed."
Any Help would be awesome.
Aparently, what I have been told, is there is no class for CWeaponGravityGun defined in the entire project file. So whenever I create a game (after adding physgun.cpp to the project) and compiling, I get 2 errors, the first saying "Datatable Warning: No matching RecvTable for SendTable 'DT_WeaponGravityGun'." ,and an error saying "Client missing DT class CWeaponGravityGun" followed by Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders Failed."
Any Help would be awesome.