Adrian Shepard

  • Thread starter Thread starter momma_snark
  • Start date Start date

Do you think Shepard will return?

  • Yes

    Votes: 18 32.1%
  • No

    Votes: 32 57.1%
  • Not sure.

    Votes: 6 10.7%

  • Total voters
    56
M

momma_snark

Guest
Do you think Shepard will return?I hope so.I felt for him when I beat Opposing Force.:cat:
 
I personally only want shepherd to return so samon can pour beans on his head.
(pics too :P)
 
On that day, Satan will be scating to work
 
Oh good lord, another Shepard thread.

Dear New Guy,

Most of the users here at hl2.net, have a strong dislike for the shepard. We have seen many threads praising The Spepard and that he should return for no reason whatsoever. I've even seen most Shepardites request that the G-man should unleash Shepard upon the Freeman and that they fight to the death; Or even more cheesy "Shepard teh Combine lolololol!!11111one111eleven11"

I don't intend to be harsh, just telling my point of view, that's all. :)
 
Shephard will return. Shephard WILL return. I do not believe this to be debatable any more. Call Gabe and ask him and he will tell you.
 
Damnit! Samon, the portal's opening! SOMETHING'S COMING THROUGH!
 
I doubt he will return unless Valve commision Gearbox to do an episode (unlikly IMO)
 
I voted yes because I WANT him to return...

But what does "canon" mean when talking about this subject?
 
But what does "canon" mean when talking about this subject?
Canon comes from the Arabic word "Qanuun" which essentially means "rule", "law", "standard", and has come to mean "generally accepted" or "authoritatively correct."
The usage of 'canon' grew out the context of the religion. Used to mean what laws were officially adopted by the church, but also started to refer to the religious text officially adopted by the church as true (so what goes into the bible, as opposed to 'apocraphal' texts on the various acts of God which aren't). The word is now applied to modern stories and series of stories, to describe what is actually part of the 'official' timeline.

The problem in the modern would with large and successful productions is that they spawn many imitators, spin-offs and tributes. The larger the franchise, the bigger the problem of working out what the official version of events is, since the original creator may have less control over what gains affiliation with their product than the company they work for. Basically, companies will whore out a name to any old product if it'll make them money.

The best example I can think of would be the Gundam (japanese anime) franchise. The original series was spawned in 1979 and was remade into a trilogy of movies a few years later. But when they did that, events were cut and details were changed (certain characters never die, the characters never make it to a major battle, one of the characters pilots a different machine) When the sequel series, 'Zeta Gundam' appeared in 1985 (and it was subsequently followed by several more series also), it therefore wasn't clear whether the series was in the aftermath of the original series, or the movies. This series itself was remade as a trilogy of movies in 2004-5, and the ending was changed so that at least two sequels could have never logically happened. That creates ambiguity over whether 'ZZ Gundam' and 'Char's Counterattack' ever happened. On top of that, there are countless officially sanctioned side-stories to each of the series, that contradict each other and their source-material. And there are novel and manga adaptations of each series that change the stories as well. With so many different authors contributing to the work, fan confusion over just what is part of the story that informs every subsequently added work is a big issue.

Thankfully, the Half-Life case is a lot less complicated. A list of every property based on Half-Life would look like this:

Codename Gordon by Nuclear Vision
Half-Life by VALVE (INCLUDING Half-Life Deathmatch)
Half-Life: Uplink by VALVE
Half-Life: Opposing Force by Gearbox (Including Deathmatch and CTF)
Half-Life: Blue Shift by Gearbox
Half-Life: Decay by Gearbox
Half-Life 2 by VALVE
Half-Life 2: Deathmatch by VALVE
Half-Life 2: Lost Coast by VALVE
Half-Life 2: Episode One by VALVE
Half-Life 2: Episode Two by VALVE
Portal by VALVE

Of these, it would be reasonable to assume that Codename Gordon, Half-Life 1 and 2 Deathmatch, Op4 multiplayer and Half-Life: Uplink fall outside of the Half-Life canon. The events described in them (the loss of third dimensional space, the endless battle of magically respawning combatants, and the unresolved fate of Gordon Freeman in a time-span that could not have taken place within Half-Life itself) are outlandish and unlikely to describe events that inform later titles in the series. It would be reasonable also to assume that all other work created by valve is canonical, as they are the creators of the work and have the right to dictate in which direction it heads. Gearbox however, are a grey area. Their work was created with an emphasis on cashing in on the success of Half-Life on behalf of Sierra and Valve. The degree of control Valve exercised over Gearbox doesn't appear to be particularly large, and because Valve have only on a single occasion alluded to the Gearbox titles (Barney Calhoun), it isn't entirely clear whether the games are 'canonical', i.e. whether the events in them inform the events in the Valve games we play.

Personally though, I think Opposing Force, Blue Shift and Decay did happen. Valve has never outright said that Gearbox's contribution to the Half-Life saga are void, and have emphasised that Marc Laidlaw had a hand in their creation, even if most of the Valve team did not.
 
Laidlaw for his part wrote some of the OpFor story, and the nuking of Black Mesa by the G-man is an event that he attributed to himself--"I gave him the orders." Blue Shift occurred, but the Barney you play was not Barney Calhoun, just a Barney. Decay doesn't conflict with Half-Life or HL2 in any way I can think of, therefore it is also likely canon. Marc Laidlaw is very lenient about canon in Half-Life; anything that doesn't directly contradict what he says seems fine with him.

Because of this, Adrian Shephard exists in canon. He in no way interferes with HL or the HL2 plotpoints, and Gabe has confessed to liking the character, being among the "pro-Adrian" crowd. He's also stated that Adrian WILL be mentioned again ("We'll get around to him") though no word on the extent of Adrian's involvement. He may be no more than a passing mention by another character (I would love to hear someone in-the-know inform you that the G-man left him to rot and subsequently die, in a very matter-of-fact tone), to being an NPC, to another full-blown expansion. We WILL hear of him again, though. And knowing that Valve's head honcho likes the character, it will unfortunately probably not be the first scenario.
 
Adrian Shephard > Freeman, he didnt need no HEV Hi-Tech suit! Just some combat gear, and he was good to go.
 
I really don't like how any of the Half-Life main carachters ever talk so, no, don't think Sheperd will come back.
 
I say no only because he was the creation of a third party. If they (Gearbox) were creating another expansion, he may very well return.
 
For his voice they could just tone down the voice of the soldiers of 1 like they did with Barney, but he wont return for this game
 
I hope he does.

[off topic] notice that in opposing force,after the credits,if you go to the console and type Brightness 999999,well....just see for yourself.
 
And you do play as Calhoun in Blue Shift.At the beginning titles,it says"Subject:B.Calhoun" and many security guards simply call you Calhoun.
 
Yeah Bob Calhoun, or Bert Calhoun, or Bernie Calhoun, not barney calhoun!
 
I hope he does.

[off topic] notice that in opposing force,after the credits,if you go to the console and type Brightness 999999,well....just see for yourself.
I don't have Opposing Force installed ATM and when I did have it installed the console never worked properly. Could you post a screenshot please?
 
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