B
benlen
Guest
Hello,
While I know there has been no real, official information about a version of Aftermath, or now, Half Life 2: Episode I, on the Xbox 360, I just encountered something that could cause all possibility of it porting to the 360 hopeless.
That is, if Aftermath came to the Xbox 360 and required the original Half Life 2 Xbox disc to play:
http://www.igniq.com/2006/02/half-life-2-still-not-compatible-with.html
My brother just picked up an Xbox 360, and I have now played up until Water Hazard on the 360 where the game continually crashed the system. Before that, white pockmarks earlier were appearing erratically on the TV screen (a similar glitch has been seen in KOTOR2 on the original Xbox) during Route Kanal. Also, the framerate problems appeared a little worse, though I can't say that for certain.
However, the image quality of the Xbox 360 seemed crisper, and the aliasing problems significantly reduced, though, like with the framerate, I'll have to test my old Xbox to see the real (if any) difference between the two.
To add to the glitches, the audio (when playing on the Xbox 360) seems to degrade the G-Man's first speech by adding a weird radio static.Once or twice, it seems that NPCs voices have a weird echo effect.
After the initial loading screen, turning the Xbox 360 off and on, and going through the first loading screen again proves the Xbox loads it faster. As for in game loading screens, those times seem to be exactly alike, and I noticed no significant change.
Microsoft lists HL2 as a backward compatible game. I will have to try Water Hazard a couple more times to see whether the link above is relevant on my machine. If so, it is indeed grave news.
As an Xbox user and Macintosh computer guy, I'm unable to play Half Life 2 on my computer, so naturally, I would love to see more expansions for the system. I've heard rumors that Half Life 2: Episode I would 1) Be sold for 20 dollars and 2) Not require Half Life 2 to run on the PC. Is this true? If so, could this mean, if, and if, Valve decided to port to Xbox 360, would they follow this same path? If so, that would solve the whole problem of the main HL2 campaign, originally made for Xbox, having problems on the 360.
However, if Valve followed the Bungie route, making a disc that requires the main disc (in this case, Halo 2) it could cause problems on the system.
I know this topic seems rather pointless, but, I'm just curious what the general populous of PC users think of the 360s chances of attracting further expansions of Half Life 2? Likely? 50/50, 60/40?
Thanks,
ben
While I know there has been no real, official information about a version of Aftermath, or now, Half Life 2: Episode I, on the Xbox 360, I just encountered something that could cause all possibility of it porting to the 360 hopeless.
That is, if Aftermath came to the Xbox 360 and required the original Half Life 2 Xbox disc to play:
http://www.igniq.com/2006/02/half-life-2-still-not-compatible-with.html
My brother just picked up an Xbox 360, and I have now played up until Water Hazard on the 360 where the game continually crashed the system. Before that, white pockmarks earlier were appearing erratically on the TV screen (a similar glitch has been seen in KOTOR2 on the original Xbox) during Route Kanal. Also, the framerate problems appeared a little worse, though I can't say that for certain.
However, the image quality of the Xbox 360 seemed crisper, and the aliasing problems significantly reduced, though, like with the framerate, I'll have to test my old Xbox to see the real (if any) difference between the two.
To add to the glitches, the audio (when playing on the Xbox 360) seems to degrade the G-Man's first speech by adding a weird radio static.Once or twice, it seems that NPCs voices have a weird echo effect.
After the initial loading screen, turning the Xbox 360 off and on, and going through the first loading screen again proves the Xbox loads it faster. As for in game loading screens, those times seem to be exactly alike, and I noticed no significant change.
Microsoft lists HL2 as a backward compatible game. I will have to try Water Hazard a couple more times to see whether the link above is relevant on my machine. If so, it is indeed grave news.
As an Xbox user and Macintosh computer guy, I'm unable to play Half Life 2 on my computer, so naturally, I would love to see more expansions for the system. I've heard rumors that Half Life 2: Episode I would 1) Be sold for 20 dollars and 2) Not require Half Life 2 to run on the PC. Is this true? If so, could this mean, if, and if, Valve decided to port to Xbox 360, would they follow this same path? If so, that would solve the whole problem of the main HL2 campaign, originally made for Xbox, having problems on the 360.
However, if Valve followed the Bungie route, making a disc that requires the main disc (in this case, Halo 2) it could cause problems on the system.
I know this topic seems rather pointless, but, I'm just curious what the general populous of PC users think of the 360s chances of attracting further expansions of Half Life 2? Likely? 50/50, 60/40?
Thanks,
ben