DigiQ8
Tank
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- Jul 6, 2003
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Why can't Devs let good games die with glory instead of reviving them and then beating them with a baseball bat covered in barbed wire.
Why is every RTS going the way of MMOs?
Dungeon Keeper
Actually most of the time, the rights to a game series wind up with the evil publisher who then proceed to milk it to death.
In the case of Age of Empires the dev team never did own the rights. Microsoft owned Age of Empires from the start.
So, now that we know what it isn't, one has to wonder: what IS it? Well, it is Age of Empires- easy as that. The gameplay is the same, and has lost little of its depth- still got 4 ressources, infantry, archers, ships, cavalry and siege engines. All missions (they are called quests) are played on a seperate map away from your capital, as they were before. For the purpose of the core gameplay, the capital city might just as well be a graphical represenation of a menu- you choose which mission you want to play from a map, and then start the mission; just as it always has been, though the freedom to choose which mission to tackle is new in Age, while other games have used it before. Also, contratry to browser games, your capital is off-limits- nobody can attack it and destroy it. PVP is purely consentual by using matchmaking as in other rts games- nobody will ravage your empire while you sleep. All gameplay is 100% session based (again, as it was before in Age, or the way it is in MW or BF).