Ansur
Newbie
- Joined
- Oct 3, 2003
- Messages
- 330
- Reaction score
- 0
Maybe this isn't the perfect place for putting this topic, but I'm looking for some help on a more theoretical aspect of AI.
I'm in a group that is presenting AI in games. My part is to explain the varieties of learning.
Now, I've seen this theoretically, but I can't think of a way to describe this using games.
Here's a snippit from a site I found :
Ity doesn't need to be in function of Half-Life², just something to get me going. A link to a site with more of this might help as well!
I'm in a group that is presenting AI in games. My part is to explain the varieties of learning.
Now, I've seen this theoretically, but I can't think of a way to describe this using games.
Here's a snippit from a site I found :
Could anyone enlighten me on this?Central to the process of learning, is the adaptation of behaviour in order to improve performance. Fundamentally, there are two methods of achieving this -- directly (changing behaviour by testing modifications to it), and indirectly (making alterations to certain aspects of behaviour based on observations). There are positive and negative sides to each, but direct adaptation does have the advantage of not limiting behaviour, which means that ultimately, a better goal may be achievable.
Ity doesn't need to be in function of Half-Life², just something to get me going. A link to a site with more of this might help as well!