All I can say is WTF!!!!!

colson

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I just finished playing through aftermath and I felt the terrible feeling of WTF!! No new enemies? No new weapons? Nothing really new and exciting? Sure all the AI for Alyx is a lot better but god damn. I felt like I got robbed. Why wouldn't any of the new enemies be in the game? It was just like the end of HL:2. We just get to stare at em. I have to admit some parts were pretty cool (like fighting the gunship in that worn out old building) but I thought we were going to see some amazing new stuff. I dunno what do you guys think. Plus I'm choked that I can't get the trailer for episode 2 to work properly. It glitches and is all blocky. Is anyone else having this problem? If so do you guys know how to fix it?
 
cant say ive evern seen a zombine in HL2, so theres one new enemy, we got to see just what the stalkers can do. I think the intro is amazing, to see the gman over-powered and pissed off. You cant expect them to shoot off all their guns in the FIRST episode....they have a plan, and u need to set it up and tell it how u want it to be. You can access the EP2 file in ur steam folder, believe its steam/steamapps/username/episodeone/media. And come back after u watch the trailer, cuz it looks like valve has set up for something amazing, i played straight through EP1 and had a blast, sure it wasnt completely new cuz im used to the source engine now, wasnt as exciting as the first time seeing it in action.....but the HDR and updated source engine still made it enjoyable all the way through.
 
What did the updated source engine do aside from give me black lines in counter strike?
 
ur one of the lucky ones then.....go post it in the tech support......
 
Colson I totally agree, but unfortunately your going to get flamed by a number of fanboys shortly...
 
mutant_llama said:
Colson I totally agree, but unfortunately your going to get flamed by a number of fanboys shortly...

God forbid, fanboys on a HL2 forum liking a game that's gotten good reviews all around!

Die please?
 
Ahhh I have been corrected

"God forbid, fanboys on a HL2 forum liking a game that's gotten good reviews all around"

Ahhh silly me, here I am thinking it was a forum on peoples views of the game when it is actually supposed to be a forum just for those who found it to their liking, thanks for pointing that one out.

Pull your trousers down Ludah, they are muffling you voice.
 
mutant_llama said:
Colson I totally agree, but unfortunately your going to get flamed by a number of fanboys shortly...

So everyone who doesn't side with you is a fanboy? Way to go.
 
mutant_llama said:
"God forbid, fanboys on a HL2 forum liking a game that's gotten good reviews all around"

Ahhh silly me, here I am thinking it was a forum on peoples views of the game when it is actually supposed to be a forum just for those who found it to their liking, thanks for pointing that one out.

Pull your trousers down Ludah, they are muffling you voice.
another one? :|
troll alert

When you can't see any positives in a game that has gotten 89% on metacritic either your value system is very wrong or you're an attention seeking troll - either way no one wants to hang out with an asshole whatever clothes he wears
 
I can understand "I don't like the game".
I just cannot understand "this game is crap". :flame:
 
No everybody who does not side with me is not a fanboy, it really is great that some people enjoyed EP1 but for me I did not, as apparently neither did redneck and a number of other people posting on these forums.

Did not say there was nothing good in EP1, Alyx made me laugh when she started imitating zombie noises, it's a good job you cannot shoot her as I turned and shot wildly wondering where the sodding hell it was, only to find her laugh and say 'got you'. The engine is still sweet but I still cannot see what people are making such a fuss about, I would not begin to flame someone for saying that they loved it so why the flaming when someone says they do not?

As for the whole troll attention seeking thing, you got me! I thought I could hide under this mask of someone who had high hopes for EP1 but felt totally dissapointed having played it. Well done....

** slow clap **
 
All please just agree to disagree.

I realy liked it, and i was hoping it will still give me the feeling of playing 2 and it did, and the slow Introduction of new stuff that Valve seems to be doing i realy like the idear of.
 
Since I was expecting no new enemies, no new weapons, and nothing really new and exciting, I was satisified with EP1. I don't understand why people have the urge to set their expectations to a high-enough level where satisifaction is almost impossible..... :|
 
high hopes for HL met

Black Op said:
Since I was expecting no new enemies, no new weapons, and nothing really new and exciting, I was satisified with EP1. I don't understand why people have the urge to set their expectations to a high-enough level where satisifaction is almost impossible..... :|

When I first read the reviews etc for HL I had high hopes, and damn they were met and exceeded, I was just hoping to get the same from HL2 and EP1, I am not saying that I did not enjoy some of it just that I felt let down as I was hoping to capture the same essence in HL2 and EP1.

On a good note, I still plan to get EP2 and will go in thinking 'Oh god this is going to let me down again' and I will be pleasantly surprised when it totally rocks (please god make it rock!).
 
Did it need new weapons? No. Did it need new enemies by the dozen? No.
 
Not again

Samon said:
Did it need new weapons? No. Did it need new enemies by the dozen? No.

Been through this too many times before. Not starting it again.
 
mutant_llama said:
Any grown ups here got anything to add?

I do!

irishman212 said:
what kind of new enemies were you expecting? mutant llama's? :D

Maybe Icthyosaurs with friggin lasers beams attached to their heads!
 
No new enemies?
Zombines & stalkers (Also we got a glismps of two enemies that will be in E2)

No new weapons?
Rollermines and flares which of course you will say aren't real weapons as they don't go in your invintory.
 
New enemies for the sake of having new enemies is not a very good idea. Same with new guns for the sake of having new guns is also not a very good idea.

The problem you have is that you expect Valve to be like other developers. Other developers don't have the originality, art direction, focus and creativity that Valve does, so they simply toss in more enemies and more guns, which gives an illusion of creativity. However, EP1 showed that using the same weapons and enemies, you can create wildly divergant gameplay that effectively shits all over other games. I mean, what kind of new enemies would have fit into the story? Other than the Zombine (which was nicely done), there really isn't a way to introduce a newer enemy without there being a backlash at HL2 : ie why would this new enemy surface in Ep1, which is essentially 3-4 hours after HL2? If the Combine had super-soldiers, why didn't you fight any in City 17 after the Rebellion started, especially when Gordon was making progress towards the Citadel.
 
0mar said:
New enemies for the sake of having new enemies is not a very good idea. Same with new guns for the sake of having new guns is also not a very good idea.

The problem you have is that you expect Valve to be like other developers. Other developers don't have the originality, art direction, focus and creativity that Valve does, so they simply toss in more enemies and more guns, which gives an illusion of creativity. However, EP1 showed that using the same weapons and enemies, you can create wildly divergant gameplay that effectively shits all over other games. I mean, what kind of new enemies would have fit into the story? Other than the Zombine (which was nicely done), there really isn't a way to introduce a newer enemy without there being a backlash at HL2 : ie why would this new enemy surface in Ep1, which is essentially 3-4 hours after HL2? If the Combine had super-soldiers, why didn't you fight any in City 17 after the Rebellion started, especially when Gordon was making progress towards the Citadel.

The main enemy I keep hearing about that "should" have been in Episode 1 is the Mortar Synths that you see during your ride to Breen's Office in Half-Life 2. The only problem is, they were only located in the top of the Citadel and all vaporized in the explosion. And with the teleporter down, new enemies couldn't come in from the Combine homeworld either.
 
john3571000 said:
another one? :|
troll alert
No, i'm afraid he's not "another one". This clown has been here nearly a week, hanging around. Trolling. Constantly moaning that we don't want to listen to his moaning doesn't quite fit, so he must have some kind of stupid intent behind his persistent posting.
A True Canadian said:
The main enemy I keep hearing about that "should" have been in Episode 1 is the Mortar Synths that you see during your ride to Breen's Office in Half-Life 2.
Plus they were fully designed and featured in the Half-Life 2 release cycle, hence their lack of appearance other than a distant cameo was a direct consequence of the fact that they sucked horridly.

$20 (or $18 for that matter) got us a game about escaping from City 17. Valve shouldn't have to throw a hundred new toys our way to keep us occupied throughout that. We're not five years old.
 
As the official Half Life fanboy of the new millenium I declare..........you're all right. Have a cookie. :)
 
One more time, let me ask: How exactly does more weapons (since there are more enemies) make a game "better" ? Seems like some pretty flawed logic to me. More content does not make a game better and infact often makes it much much worse because the devs wont have taken the time to really explore where it fits into the gameplay.
 
mutant_llama said:
Colson I totally agree, but unfortunately your going to get flamed by a number of fanboys shortly...

Look, why dont you **** off and stop posting how much you think HL2 sucks in a HL2 FANSITE. Just because we have some taste in games doesnt make as fanboys, but posting how we ARE all fanboys make you a tro.ll
 
I can understand wanting new enemies and weapons. Personally I wouldn't mind having as many as possible in expansions/sequels... however where I part with that camp is I am glad Valve focused on keeping the gameplay top notch. I immensley enjoyed EP1 (with the exception I didn't want it to end).

As far as new enemies, I actually ticked off a stalker in EP1 and he shot his laser at me. It was an annoying enemy to fight. It wasn't fun, that was the reason Valve didn't put them in HL2. I am quite confident the hydra and mortar synths were not fun to fight either hence they were removed from the game. New doesn't always mean better. But a good game experience will satisfy a gamer.
 
Samon said:
Did it need new weapons? No. Did it need new enemies by the dozen? No.

We dont need air conditioning either. But it sure is nice to have.:cheese:
 
irishman212 said:
what kind of new enemies were you expecting? mutant llama's? :D

A combine version of the assassins from HL since the grunts cant get rid of Freeman.
 
No new enemies - Where do they come from? We have fought from city 17 to the citadel? The portal to the combine homeworld is fudged, so no more forces can come through.

No new weapons - Where do they come from? We have fought from city 17 to the citadel and all of the available weapons have been taken, EP1 is simply the reverse of HL2 - getting away from the citadel, where do these magical new weapons come from?

Now if EP2 does not have new weapons and enemies I will be a little disappointed as from the trailer it looks as though we will go to a new location. This would be the perfect place to introduce a few new weapons and enemies not that the game needs them but I think at this point it would be nice to have a few more.

My 2 cents :D
 
irishman212 said:
what kind of new enemies were you expecting? mutant llama's? :D

I dunno maybe actually getting to fight stalkers, maybe the itchysaur (not sure how to spell it), or the combine synths or whatever there called and all the stuff that was talked about earlier. I stand to be corrected about the zombines. I did forget about those. They were pretty cool for the first bit then they just got annoying.
 
fez said:
No new enemies - Where do they come from? We have fought from city 17 to the citadel? The portal to the combine homeworld is fudged, so no more forces can come through.

No new weapons - Where do they come from? We have fought from city 17 to the citadel and all of the available weapons have been taken, EP1 is simply the reverse of HL2 - getting away from the citadel, where do these magical new weapons come from?

Now if EP2 does not have new weapons and enemies I will be a little disappointed as from the trailer it looks as though we will go to a new location. This would be the perfect place to introduce a few new weapons and enemies not that the game needs them but I think at this point it would be nice to have a few more.

My 2 cents :D

The new weapons don't have to be fancy or anything. I would love to score some molotov cocktails or something. All kinds of insurgent weapons like that would fit into the story and it would be tons of fun. As for enemies, there has to be tons of things in the citadel that we don't know about. All those mutant experiments and all the stuff that were behind closed doors (like how we get a glimpse of it in the hospital which was pretty cool). Also just because the portal was closed doesn't mean that there is no other combine forces on earth that could surround the city. I'm sure they would have more resources to take over a whole planet.
 
colson said:
I dunno maybe actually getting to fight stalkers, maybe the itchysaur (not sure how to spell it), or the combine synths or whatever there called and all the stuff that was talked about earlier. I stand to be corrected about the zombines. I did forget about those. They were pretty cool for the first bit then they just got annoying.
Stalkers are nothing more than mutilated laborers in the Citadel, it doesn't make perfect sense for them to be combat capable. As for the Itchyosaur, there doesn't seem to be many big enough pools of water where they could be encountered within City 17. Those misc. synths probably were never able to get out of the Citadel, but might appear when the Combine return.

The new weapons don't have to be fancy or anything. I would love to score some molotov cocktails or something. All kinds of insurgent weapons like that would fit into the story and it would be tons of fun. As for enemies, there has to be tons of things in the citadel that we don't know about. All those mutant experiments and all the stuff that were behind closed doors (like how we get a glimpse of it in the hospital which was pretty cool). Also just because the portal was closed doesn't mean that there is no other combine forces on earth that could surround the city. I'm sure they would have more resources to take over a whole planet.
Grenades basically do the same thing as molotov cocktails gameplay wise, and there were plenty of nades to go around. It's clear that mostly everything the Overwatch had was used aganist the Resistance, it's unlikely Overwatch forces elsewhere would have different weaponry or synths than those used at City 17.
 
Grenades basically do the same thing as molotov cocktails gameplay wise, and there were plenty of nades to go around. It's clear that mostly everything the Overwatch had was used aganist the Resistance, it's unlikely Overwatch forces elsewhere would have different weaponry or synths than those used at City 17.[/QUOTE]
No they don't. Molotov's cook the people. That's so much cooler game play wise then blowing them off the ground with a grenade. Plus you could use them to light other objects on fire. Maybe they could put them in so that you can burn out a combine strong point or something. Like smoke them out by lighting the building on fire.
 
colson said:
No they don't. Molotov's cook the people. That's so much cooler game play wise then blowing them off the ground with a grenade. Plus you could use them to light other objects on fire. Maybe they could put them in so that you can burn out a combine strong point or something. Like smoke them out by lighting the building on fire.
Aside from having a higher chance of setting things on fire, molotov cocktails would basically operate the same way as grenades. Plus there are already existing ways to set things on fire in the HL2 universe, and flushing out opponets is already done with grenades. Finally it would be odd for the Resistance to suddenly start using cocktails, if they could we would have seen this ability already.
 
Black Op said:
Finally it would be odd for the Resistance to suddenly start using cocktails, if they could we would have seen this ability already.
Just as it would be odd for Valve to bring back something they had programmed years ago, but left out because clearly they did not see the point.
 
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