J
jallajollo
Guest
All games are pretty much the same nowadays and I think many of you agree. Some or many of you may think the next thing I will talk about is crap so no flaming please. Just give it a thought before any instant judgements.
Alright. In my opinion the biggest reason why all the games are ultimately the same (especially what comes to games where fighting or war is involved) is that they all have the same core technology. We have certain technology around us - and I'm talking about the real world - which gives limits to our thinking. If I ask someone "why do we fight with physical weapons like guns, blades, bows, axes etc. or with our bare hands?" I most likely get the answer "how is that possible to fight in any other ways?" Now, this is the point where you have to think again. In real world, yes, physical weapons are the tools to fight. But not necessarily in games.
Lets consider two "different" type of action games. Let's take for example Battlefield 1942 and Unreal. Those are different but basically the same. Both have characters and physical weapons. They are just a bit different and that's all. If you say you are tired of WW2 games, then how is it different if you fight for example with Pigs or Aliens or anything similar not-human using a bit different weapons? It's basically the same thing.
Now, let's get to the point. We are pretty much blind to everything beyond our technology. We think physical weapons is the only reasonable way to fight in games and those weapons are usually made of some metal and stuff. What if we have for example a material that is as hard and light as titan but flexible as rubber? Now, that would be something pretty new I think. What about a little piece of hardware that sucks all electrons out of the material I just described since the electrons are more loosened in that kind of a flexible material. Then you could install the hardware module into your brain and create yourself an electron shield. Sounds stupid and very unrealistic? That is because we find realistic only the things we know possible for sure and use the core technology to expand our thinking a bit more to the future. I bet that 10000 years ago pretty few people thought about weapons that could shoot out bullets cause they didn't have any referal stuff to base the thoughts on.
Lets take another example. We have these typical elements like water, fire and stuff. We know what they are, what they do and where they basically come from. Have you ever thought about any other elements, related to other/new materials? There could also be another elements like something called Candealy (have no idea where that name came from ) It could be one that spreads like a plague literally eating everything on it's way and could be stoped only by it's anti-element, Decandealy, or by creating a positron network around it using hardware positron network tools.
Well, those are just quick results of imagination for you to get the idea. Don't tell me they suck, I know they do but they are just examples of something totally different.
And yes, there are games that are the result of a totally uncontrolled imagination. But there could be a lot more, and very good ones. It's a matter of imagination and how you are able to let go of all the limits that might be on your imagination's way.
Just think about it. And don't tell me that totally different games wouldn't work. Everything is possible if you know how to do them.
I hope at least someone understands what I'm talking about. THINK about it. And have a good day everyone :smoking:
Alright. In my opinion the biggest reason why all the games are ultimately the same (especially what comes to games where fighting or war is involved) is that they all have the same core technology. We have certain technology around us - and I'm talking about the real world - which gives limits to our thinking. If I ask someone "why do we fight with physical weapons like guns, blades, bows, axes etc. or with our bare hands?" I most likely get the answer "how is that possible to fight in any other ways?" Now, this is the point where you have to think again. In real world, yes, physical weapons are the tools to fight. But not necessarily in games.
Lets consider two "different" type of action games. Let's take for example Battlefield 1942 and Unreal. Those are different but basically the same. Both have characters and physical weapons. They are just a bit different and that's all. If you say you are tired of WW2 games, then how is it different if you fight for example with Pigs or Aliens or anything similar not-human using a bit different weapons? It's basically the same thing.
Now, let's get to the point. We are pretty much blind to everything beyond our technology. We think physical weapons is the only reasonable way to fight in games and those weapons are usually made of some metal and stuff. What if we have for example a material that is as hard and light as titan but flexible as rubber? Now, that would be something pretty new I think. What about a little piece of hardware that sucks all electrons out of the material I just described since the electrons are more loosened in that kind of a flexible material. Then you could install the hardware module into your brain and create yourself an electron shield. Sounds stupid and very unrealistic? That is because we find realistic only the things we know possible for sure and use the core technology to expand our thinking a bit more to the future. I bet that 10000 years ago pretty few people thought about weapons that could shoot out bullets cause they didn't have any referal stuff to base the thoughts on.
Lets take another example. We have these typical elements like water, fire and stuff. We know what they are, what they do and where they basically come from. Have you ever thought about any other elements, related to other/new materials? There could also be another elements like something called Candealy (have no idea where that name came from ) It could be one that spreads like a plague literally eating everything on it's way and could be stoped only by it's anti-element, Decandealy, or by creating a positron network around it using hardware positron network tools.
Well, those are just quick results of imagination for you to get the idea. Don't tell me they suck, I know they do but they are just examples of something totally different.
And yes, there are games that are the result of a totally uncontrolled imagination. But there could be a lot more, and very good ones. It's a matter of imagination and how you are able to let go of all the limits that might be on your imagination's way.
Just think about it. And don't tell me that totally different games wouldn't work. Everything is possible if you know how to do them.
I hope at least someone understands what I'm talking about. THINK about it. And have a good day everyone :smoking: