All the games are the same nowadays

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jallajollo

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All games are pretty much the same nowadays and I think many of you agree. Some or many of you may think the next thing I will talk about is crap so no flaming please. Just give it a thought before any instant judgements.

Alright. In my opinion the biggest reason why all the games are ultimately the same (especially what comes to games where fighting or war is involved) is that they all have the same core technology. We have certain technology around us - and I'm talking about the real world - which gives limits to our thinking. If I ask someone "why do we fight with physical weapons like guns, blades, bows, axes etc. or with our bare hands?" I most likely get the answer "how is that possible to fight in any other ways?" Now, this is the point where you have to think again. In real world, yes, physical weapons are the tools to fight. But not necessarily in games.

Lets consider two "different" type of action games. Let's take for example Battlefield 1942 and Unreal. Those are different but basically the same. Both have characters and physical weapons. They are just a bit different and that's all. If you say you are tired of WW2 games, then how is it different if you fight for example with Pigs or Aliens or anything similar not-human using a bit different weapons? It's basically the same thing.

Now, let's get to the point. We are pretty much blind to everything beyond our technology. We think physical weapons is the only reasonable way to fight in games and those weapons are usually made of some metal and stuff. What if we have for example a material that is as hard and light as titan but flexible as rubber? Now, that would be something pretty new I think. What about a little piece of hardware that sucks all electrons out of the material I just described since the electrons are more loosened in that kind of a flexible material. Then you could install the hardware module into your brain and create yourself an electron shield. Sounds stupid and very unrealistic? That is because we find realistic only the things we know possible for sure and use the core technology to expand our thinking a bit more to the future. I bet that 10000 years ago pretty few people thought about weapons that could shoot out bullets cause they didn't have any referal stuff to base the thoughts on.

Lets take another example. We have these typical elements like water, fire and stuff. We know what they are, what they do and where they basically come from. Have you ever thought about any other elements, related to other/new materials? There could also be another elements like something called Candealy (have no idea where that name came from :P ) It could be one that spreads like a plague literally eating everything on it's way and could be stoped only by it's anti-element, Decandealy, or by creating a positron network around it using hardware positron network tools.

Well, those are just quick results of imagination for you to get the idea. Don't tell me they suck, I know they do but they are just examples of something totally different.

And yes, there are games that are the result of a totally uncontrolled imagination. But there could be a lot more, and very good ones. It's a matter of imagination and how you are able to let go of all the limits that might be on your imagination's way.

Just think about it. And don't tell me that totally different games wouldn't work. Everything is possible if you know how to do them.

I hope at least someone understands what I'm talking about. THINK about it. And have a good day everyone :smoking:
 
Are you saying Natural Selection is like Counter-Strike.
See Unreal and BF 1942 are diffrent. The FEEL of the game.
I mean sure BF1942 and COD are both WW2 games. In your case your think "There exactly the same".
In BF1942 its about all out war, about killing the enemy anyway possible with tons of vehicles.
In COD its about the fact that no 1 hero, or 1 hero and some men won the war. But it took millions of lives or brave soliders who are all heros to win the war. From more of a Infantry point of view.
The 2 games are great, but they have a diffrent feel and you play them for DIFFRENT REASONS.

Natural Selection, is pretty fast based. They have to kill eachother, yes they do.(Going by CS type). But there diffrent feels, the speed in NS feels faster. The fact that your fighting a diffrent species. It makes it totally diffrent than a game like Counter-Strike. They have a diffrent feel. Now if NS was Marines vs Marines, it would have a TOTALLY diffrent feel. You fail to relize that.

It sounds like your saying, you want WW2 to take place on an alien planet with new elements and new physics when WW2 was a REAL WAR, that games try to RECREATE each with there own feel.

Your saying like, Starcraft and Warcraft 3 are similar. When in gameplay, there nothing alike.


I kinda get what your saying, but dont compare a WW2 game because WW2 games were made to be based off of WW2, there not gonna make a game called "The WW2 Experince" and have it with Todays weopons, or Iraq battles. There gonna have WW2 battles, and WW2 weopons.

Also we bind everything to our elements, because according to us our elements are most of them. We look at other planets, and by there colors we can tell what there made up of. We don't base everyting off of our technology either. Think of UT2004. Some weopons on there have absolutly no intact with reality.
 
Minerel said:
Are you saying Natural Selection is like Counter-Strike.
See Unreal and BF 1942 are diffrent. The FEEL of the game.
I mean sure BF1942 and COD are both WW2 games. In your case your think "There exactly the same".
In BF1942 its about all out war, about killing the enemy anyway possible with tons of vehicles.
In COD its about the fact that no 1 hero, or 1 hero and some men won the war. But it took millions of lives or brave soliders who are all heros to win the war. From more of a Infantry point of view.
The 2 games are great, but they have a diffrent feel and you play them for DIFFRENT REASONS.

Natural Selection, is pretty fast based. They have to kill eachother, yes they do.(Going by CS type). But there diffrent feels, the speed in NS feels faster. The fact that your fighting a diffrent species. It makes it totally diffrent than a game like Counter-Strike. They have a diffrent feel. Now if NS was Marines vs Marines, it would have a TOTALLY diffrent feel. You fail to relize that.

It sounds like your saying, you want WW2 to take place on an alien planet with new elements and new physics when WW2 was a REAL WAR, that games try to RECREATE each with there own feel.

Your saying like, Starcraft and Warcraft 3 are similar. When in gameplay, there nothing alike.


I kinda get what your saying, but dont compare a WW2 game because WW2 games were made to be based off of WW2, there not gonna make a game called "The WW2 Experince" and have it with Todays weopons, or Iraq battles. There gonna have WW2 battles, and WW2 weopons.

Also we bind everything to our elements, because according to us our elements are most of them. We look at other planets, and by there colors we can tell what there made up of. We don't base everyting off of our technology either. Think of UT2004. Some weopons on there have absolutly no intact with reality.
In CoD I felt like god, all my allies were a bunch of pussies and couldn't get anything done without me and I was the only one who would ever get a kill. Hell, I alone got about 4000 confirmed kills, now where are my 12 medals of honor?
 
I don't care if I use "metal weapons" or guns in counter-strike or doom or half-life, as long as the game is fun. Give me a double barrel shotgun and i'll be happy :)
 
Those are all FPS titles, and PC games at that. I think you just need to mix it up a bit and get some variety in your play, otherwise everything will start to look the same.
 
Sure there are guns in every FPS game but its not what people really care about....well atleast not nub gamers. A lot of gamers really want a great story that really gets u into the game and makes you feel like are really in the combat. Not all games have that feel, very few actually give that to a person. Clearly not all games are the same even if you do look at it from your perspective. Plus what would a game be without weapons or hand to hand combat? It would be just plain talking. Now is that really a fun way to play a game?
 
Minerel, very nice post from you. And yes, like you said, for example COD and Battlefield ARE indeed different, the feel is different. They are not the same game. But what I'm saying is that all the ideas have been pretty much used already and all those are pretty much coming together. In nowadays' FPS game the core is the same, similar type of weapons etc.

And yes, many weapons in Unreal are indeed futuristic. But the core technology is there and the core technology is the current weapons we already have in real life. It basically doesn't need so much thinking to create those weapons to shoot different things from bullets to rockets and whatever. All those futuristic games we have are pretty much the core technology expanded to future. For example in Freelancer the ships and fights are all futuristic. But the core technology is the same. And that is airplanes, satellites, rockets etc, we have them already and those space ships are just those expanded to the future.

But it's totally another world to build a game which is similar to ours maybe in atomic level only. That's a matter of creativity indeed. There could be for example species that just unbeatable with basic weapons, so that it would maybe need a nuclear warhead to kill it which would be vital for lots of different, harmless and useful species. To kill it, you might have to make some cell manipulation (sending cell manipulation viruses using the magnetic waves) to bring it's health level down.

Tron is a good example for a more different game. The disc idea is nice.

If that kind of really different games would be successful, would be a matter of creativity and imagination.

Shooting with weapons is cool, can't deny that but there is starting to be more and more space for totally different games. I would personally like to see them :rolleyes:
 
some people dont like like change, there have been many games where they have tried something new and innotive but people just didnt catch on


edits:
hmmm a game based somehow at a cellular level could be quite cool if done properly.
playing as a virus or bacterium? you have to find appropriate cells in the body to infect and use to reproduce? fight off attackers, or possibly the other way round?


edit2:
a turn based strategy game involving commanding different cells of the immune system to resist foreign bodies or viruses? :D
maybe im too imaginitive....
 
neptuneuk said:
edits:
hmmm a game based somehow at a cellular level could be quite cool if done properly.
playing as a virus or bacterium? you have to find appropriate cells in the body to infect and use to reproduce? fight off attackers, or possibly the other way round?


edit2:
a turn based strategy game involving commanding different cells of the immune system to resist foreign bodies or viruses? :D
maybe im too imaginitive....

You are getting the idea, mate :) Battles don't require any physical weapons if there's enough imagination. It's a matter of creativity, imagination and creating the game world and characters interesting. There has to be cool features, but that doesn't mean it has to have weapons, not by a long shot.
:smoking:
 
Theres a really good phycic game coming out sometime. I saw the trailer a while back. You could control other people like in Messiah minus needing to possess them. You also had many other abilities. There was a part in the trailer where the player knocks some barrels over with his powers. A gaurd comes over to check out the noise and the player does the whole Star Wars Force Choke idea and drops the guard into a deep pit.
 
But when you play a soldier that can kill 400 bad man all by himself, you feel rewarding. I wouldn't feel as good if i'd play a bacteria...
 
@jallajollo : If I understand your argument correctly(that there is essentially very little difference between sci-fi and "realistic" weapons in games) then I totally agree.
A useful approach for looking at this subject is semiotics(the relationship between labels and objects).
The application of physics in games offers a way out of this , just think of the manipulator in hl2, which allows for a great variety of approches to a single problem.

But I dont think you will see any of your more exotic ideas anytime soon. The reason being that players need to readily understand the process in order to agree or disagree with the outcome ; example , player uses a flamethower, player expects to see target engulfed in flame , player understands relationship between action and consequence.

Without a reference point for action-consequence, that the player can understand and agree with , the illusion of the simulation breaks down and can leave players frustrated .
 
BF1942 and Unreal are only the same because they are a FPS, the content is completely different.

If you break it down to "They have characters and weapons" you won't get very far.

Yeh, they good steer away from the generic element battles (i.e. ice stops fire, electricity is good against water - that kind of thing) like you were describing, and make up something new. Though that "new" thing might already have been done, like your plague idea.

Alot of new games are fairly innovative, but even if eventually all the new games become completey generic, we have classics +)
 
Ti133700N said:
But when you play a soldier that can kill 400 bad man all by himself, you feel rewarding. I wouldn't feel as good if i'd play a bacteria...

I think a game where you're a virus would be quite a good idea, or maybe not a virus, but you sort of have control of the virus (like god) and you've gotta infect everyone on the planet and prevent the respective Governments of the world from finding a vaccine or something, you could get mutagen points and spend them on mutating your virus, you could even pick the symptoms!

Then you could choose which city's to infect or something, but it could take points to infect a new city's...hmm...interesting.

It could be like Virus Manager 2005, it would be original at least!
 
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